Star Wars: Uncertain Times, Desperate Measures

Game 10: Gambles and Odds

After arriving and assessing the Lone Star Consortium base that they recently purchased, the protagonists headed back into Theed to pick up supplies – power generators, supplies, basic goods, and droids – and to make contacts in their new prospective home base.

The protagonists eventually made their way to Keren, an Alderaanian-dominated city on Naboo recently expanding due to resettlements. During the excursion to the casino in Keren, the protagonists researched the Bounty Board and Mercenary Contract options available to them.

Determining that the Bounty option was not effective – they would need to place a bond, compete against others, and pay to become members – they switched focus to the Mercenary Contract options available. After discussing available options – Unknown, Escort, Assault, and Courier categories – and prospective pay and starting locations, they determined to take a lower paying job located on Naboo. After accepting the contract, they were to meet in Theed in 2 days to discuss details.

After taking the contract, the protagonists gambled a bit at the establishment and found out a large scale Sabaac tournament was being held next day. They stayed for the tournament, and did some research on the gamblers.

A few big names were identified – Aran Tharadon, Lando Calrissian, and members of house Rist and Organa – but ultimately a member of the Kuat family won the 1,000,000 credit Sabaac tournament. They also discovered that a former contact from Manaan – Strahn – was at the tournament, which made the protagonists apprehensive of reprisals.

After the party, including Tolwyn, met back up at the mountain holdout where they discussed information – the party informing Tolwyn of the events at the casino, and Tolwyn informing them of his distrust of Keren and fears of his uncle’s influence spreading.

Hexx and CZ 42 went back into Keren, where Hexx engaged in a high stakes Sabaac game. After almost folding – to have his buy-in paid for by an unknown third party – Hexx narrowly won the final jackpot – over 100,000 credits, 5 construction droids, a title to a Ghrtoc 580 freighter, and the deed to a ‘recreational base’ in the Ord Mantell system – and quickly left the casino. On their way out, CZ and Hexx noticed Aran Tharadon placing bets on military engagements, a person identified as a member of the House Rist delegation chatting with a lady of the evening, and Strahn calmly watching them leave from a stool in the cantina.

The next day, they traveled to Theed for the meet with their contact for the mercenary gig. Prior to the meeting they attempted to get their new freighter out of Theed spacedock, to discover that it had 45,000 credits worth of impound fees. Upon the meet, they discovered the contact was Aran Tharadon, who was an emissary for Alwyn Sirana. Alwyn warmly welcomed the protagonists, getting a rude return welcome, and calmly explained the mission: 75,000 credits, 1/3 up front, for a contract between 2 and 6 weeks as part of a fleet engagement. The protagonists bargained instead for 25,000 upon completion and the release of their freighter from impound, which was agreed to by Alwyn. They were giving a location to meet – Sharlissia – and a time frame of 2 days.

After the meet, Hexx arranged for Nubian x1 hyperdrives to be installed on the skipray and freighter and they met up with Tolwyn, who rudely greeted them at a home in Naboo – he was just targeted for assassination from a member of house Rist. Tolwyn then left to go visit Boss Zast to make arrangements while the protagonists took care of business in town.

2 days and 25,000 credits later, Tolwyn met with the protagonists to deliver crates of goods – spare parts, supplies, power convertors, munitions, and other miscellaneous items. Tolwyn then proposed that he take the freighter and the droids to the asteroid in Ord Mantell and work on arranging habitation since his presence has begun to attract attention in their area, while the protagonists meet and complete the contract – or double cross Alwyn.

Upon arriving at Sharlissia, the protagonists were the first ones to arrive. However,within 6 hours 20 capital or near-capital ships arrived, along with a series of light and heavily modified freighters. 12 hours later, a battle group of 2 Venator-class Star Destroyers and 3 Dreadnaught class cruisers arrived in system – Hexx and CZ identified them as the battle group that Alwyn had in Yag’Dhul.

Captain Aban sent out a fleet wide broadcast, identifying them as part of the Outer Rim Confederacy Fleet Group 8, and requested senior staff to be on site in the Remembrance in 3 hours to discuss the battle briefing.

Game 11: The plan's afoot

The protaganoists met on the Remembrance with the command crews of the Fleet Group 8 Auxiliary/Mercenary group at the request of Captain Aban.

Captain Aban introduced herself and some associates, giving a high level overview of the mission at hand and offering refreshments afterwards for the crews to get to know each other.

At the event post briefing, the protagonists met the crews of the other ships, sowing seeds of mistrust and uncovering simmering tensions – the fleet group’s auxiliary detachment was off to a strained start.

They managed to get a meeting with one of Aban’s associates, General/Senator Garm Bel Iblis, where he explained the battle plan: Alwyn’s ships would engagement the capitals in orbit, while the Auxiliary’s would attack the space station. Bel Iblis’ forces would breech the station, capture all prisoners, and deal with any armed resistance. The protagonists voiced concerns at the source of information and the general sense of distrust of Alwyn, which was shared by Bel Iblis.

Upon arriving at Prism station, the battle was begun. TIE fighters launched from station, as the capital ships engaged the fleet around the station. The auxiliary forces launched an attack on the base itself, eventually clearing a way for the troops to breech.

Upon entering the station, the protagonists scanned the base and became concerned – there was an unknown power surge building in the station, and it seemed remarkably empty. Breeching the common area – as the station was assaulted by the capital ships – the protagonists were ambushed by stormtroopers.

The stormtroopers were on the receiving end of 2 thermal detonators, scattering resistance. One lone Stormtrooper retreated to the bridge, after all his associates were dispatched.

Upon arriving at the bridge, the protagonists were immediately struck with 2 frag grenades in an ambush. During the protagonists time to search fallen stormtroopers and climb the levels, the stormtrooper destroyed all consoles in the bridge area and barricaded himself.

After exchanged blaster rifle and making a valiant last stand, the stormtrooper escaped the bridge area and rendered Hexx unconscious. He was tracked by RipRack to a office room, were he was hailed by Rip-Rack.

Grown suspicious of the events, the former and current stormtroopers had a discussion on the events transpiring, and came to a truce. Giving his name and registration, the stormtrooper known as Castus Allard informed them that the station was mostly abandoned – the turbolasers, TIE fighters, and even the capital ship crew were droid controlled via slave rigging, and all prisoners were escorted away 2 years ago by an Inquisitor. The moon was mined for both ore and crystals, and the base lost prominence when the moon was depleted.

Powering down the core, the protagonists discovered multiple events during the battle’s aftermath: Irizen and the Law’s Reach never entered battle, the Corsec irregulars of Bel Iblis were nowhere to be seen, Alwyn’s forces captured the ships (2 Nebulon B Frigates, 4 Carrack Cruisers, 10 X-wings, 14 Y Wings, and a Victory-class Star Destroyer) and left the system, and the mercenary irregulars were decimated, leaving both new questions and potential riches from salvage.

Game 12: Forks in the Road

The protagonists explored the wreckage of the battle of Prism Station to try and understand what transpired. They stripped and salvaged as much as they could before leaving the now-derelict and unpowered Prism space station, and determined that all the defenses were using droid-technology very reminiscent of the old CIS. They then left taking with them the sole survivor of the station, Castus Allard.

Upon leaving Prism station, they set a course for Utapau to regroup with the fleet and obtain some answers to a few burning questions. They arrived at Utapau and were greeted with a somewhat shocking sight.

The planet was ringed with newly built shipyards, all of which were humming with business. Milling about were a few ships from the mercenary contingent of Fleet Group 8 – the Paramount, Royal Oath, Parsec Sprint, Peace, Quiet, Resplendant, Judicator, and Wandering Hunter. They were joined with the 2 Venators and 3 Dreadnaughts from Fleet group 8, along with a flotilla consisting of 5 Victory Star Destroyers, 12 Venator Star Destroyers, 2 Imperial Star Destroyers, and 15 Dreadnaughts. The shipywards were additionally working to retrofit and old and unknown cruiser, a new design of a Star Destroyer that appears to be a mix of a Venator and a Victory, and the captured fleet of Prism station – 2 Nebulon B Frigates, 1 Carrack Cruiser, 1 Victory Star Destroyer, 2 Assault Frigates, and 5 Corellian Corvettes.

The protagonists met with Captain Aban, Lt Selanne, Garm Bel Iblis, and Kantor Sertellian aboard the shipywards for a debrief, where they explained what happened as part of their strike force. Bel Iblis filled in the rest of the battle – the droid technology of the cruisers, the betrayal and assault on the Corsec crews by the Law’s Reach, and a retreat thinking the boarding crew were all decimated. Throughout the exchange, Bel Iblis and Aban clashed multiple times over the make up of the mission, the quality of the Intelligence, and defining mission success. The protagonists were then paid their agreed upon wage, and lingered about the station waiting for the next contract.

As the days passed, the protagonists familiarized themselves with the station, noticing that production was ramping up on refits of cruisers and starfighters, production rollouts of upgraded starfighter models, and creation of variants of Clone Trooper Phase 2 armor and general infantry weapons. Castus left on a cruiser to head in to Naboo – he was tired of isolation and wanted to spend back-pay wages – and a sense of the magnitude of now-Chancellor Alwyn Sirana’s forces developed.

The protagonists were then called upon to make a series of decisions – they were offered the choice of 4 different missions (assaulting Sluis Van, Escorting Kanter during an Unknown Regions trip, hunting down Irizon on Nar Shadaa, and exploring an old Rebel base in the Rishi Maze), ultimately selecting the option of working with Kanter and once again accepting a deal with an affiliate of Alwyn. Bel Iblis then offered them a choice of an upgraded Defender-class light corvette, or a series of extensive upgrades to their Skipray Blastboat.

After weighing their options, they elected to upgrade the skipray blastboat, taking 2 months for the refits to be installed. During this time, they traveled to Naboo and met Castus – enjoying a partying lifestyle in Theed – and met with Boss Zast, who wasted no time informing them that Tolwyn racked up 25,000 on a line of credit with him. After paying the credit line, they contacted Tolwyn. Tolwyn explained he was traveling the Core Worlds and essentially war profiteering to raise capital. The asteroid base won by Hexx was currently occupied by a pirate force, and Tolwyn elected to raise funds with the freighter. He expressed disgust at once again working with Tolwyn and explained how the limited interference and reach of his Uncle in the Core worlds and north Rim territories was rather liberating. The protagonists transmitted the location and schematics of Prism station to Tolwyn, who expressed some interest in the station.

The protagonists then engaged in some trade and cargo hauling, bringing “entertainment”, booze, and specific cultural food selections back with them to Utapau to sell the mass of soldiers encamped there, turning a tidy profit which was then spent on blackmarket munitions. They also were taken aboard the mysterious ship, where they met Bel Iblis and found out the price he was able to extract from Alwyn for the poor intel at Prism Station was the retrofitted heavy cruiser. The cruiser was an old capital ship – Harrower-class – that Kanter led Alwyn to after being released from Carbonite. They also discovered that the cruiser was the source of the odd HK droid units Alwyn had at his command.

Kanter arrived the day the skipray was due to be launched, traveling lightly but still in a perpetual state of mild annoyance. He instructed the protagonists to meet him at the ship in 3 hours, and left to take care of final preparations. Bel Iblis then introduced them to their new ship.

Utapauan engineers enaged in a series of micro and miniaturized upgrades, creating addition space but making it harder to work on them. They installed a top-down holonet imager in the roof of the cabin, a increased power generator, a new fuel compression system, a replace of 2 of the 3 Ion cannons with Turbolaser Cannons, a weapons rack and medical rack where the bunks used to be, and a small barracks in the former cargo hold of 4 bunk beds, a folding table, and a small mess hall. Spare parts were situated in cargo containers under the floor of the barracks, and increased hull plating was installed.

Armed with a new ship – and a new registry of Rancor’s Claw – and a new mission, the protagonists prepared to depart for the Unknown Regions.

Game 13: Lines in the Sand

The protagonists traveled back to Utapau from Naboo to meet with their new employer, Kantor Sertellian, to escort him on the mission into the western regions of Wild Space on a mission related to the Force and its wielder.

The journey did not go as planned. Earlier that week, Sluis Van was hit by the Eriadu Authority, who took things a step further in their war by willingly sacrificing material in order to cripple the shipyards at Sluis Van…and then travel south down the hyperspace corridor to Elrood.

An emergency meeting was held at Utapau, where Captain Aban informed the bases that Operation Candlelight was being implemented. The base scrambled to load all war materiel aboard the ships and press all available combat units – and some rather unseasoned soldiers – into duty.

While Hexx and CZ investigated their Skipray blastboat – whose crew was pulled to do war-related maintenance – Jinx and Rip-Rack left to investigate the Command Crew briefing meeting. In the meeting, they discovered that all ships were being sent to Elrood to bolster the planet, with individual orders being given for each ship. After the meeting Rip-Rack went back to Hexx and CZ, who all wanted no part of the battle. Jinx took the contract to assist with the forces after a personal plea from the Alderaanian settlement on Elrood, and departed with the fleet.

While Hexx, CZ, and Rip-Rack repaired the ship and departed for Naboo, Jinx boarded Captain Aban’s Venator flagship. During the journey – where engines were pushed and short cuts taken – Jinx drilled on capital ship gunnery and awaited arrival.

Upon arriving on Elrood, Jinx took a shuttle and proceeded to start evacuating Alderaanians from the planet. During the evacuation, the Eriadu Authority forces arrived and began a pitched space battle over Elrood.

Eventually meeting up with Miriam, they both went to Captain Aban – whose ship was held in reserve by Alwyn – to personally convince her to land the Venator on the planet to evacuate civilians. Successful in their goal, they saw that the Confederacy forces under the direct command of Alwyn Sirana were being diminished whilst making the Eriadu Authority pay dearly for progress. During the battle, Jinx felt an odd sensation, like a heightening of focus and reflexes, and the Confederacy forces held the line at the planet long enough for a fleet of Acclamator Assault cruisers to arrive and evacuate as many civilians as possible.

The Confederacy forces eventually retreated, but the Eriadu Authority gave no chase. Instead, they turned their guns on the planet of Elrood, obliterating all signs of civilization and killing countless billions of sentients. Upon arriving back at Utapau – after Captain Aban made some hyperspace jumps to demolish the S-thread boosters keeping open a hyperlane between Elrood and Utapau – the Confederacy licked their wounds and set time to rebuild. Jinx met with Alwyn, arranging the promised payments, and with the Alderaanian refugees who lost their newest home to Imperial-affiliated attacks.

Jinx eventually booked transit to Naboo aboard the Wandering Hunter as it was delivering a delegation to Naboo. Meanwhile, the rest of the crew proceeded to make arrangements to set up the mountain base as a small scale workshop to produce Proton Torpedos and Concussion missiles, seeing a crippling shortage in the market. CZ attempted to track down the source of the funds deposited in Jinx’s account, which lead him to a series of charities set up to benefit orphans of Alderaan. He investigated them thoroughly, but beyond one account being suddenly depleted, all actions appear above board, making him highly suspicious.

Once the protagonists reconvened, there was a disagreement between Hexx and Jinx regarding working for Alwyn and the moral quandries imbedded in the decisions. During the set up of the machine shop, they contacted a few individuals inquiring about work. In Boss Zast, they uncovered a personal “collection” mission to a Core world planet to obtain either the thief, credit value, or physical ’medicinal use items" that was lost to Zast. In Tolwyn, they discovered he both traveled to Utapau, and then was heading to Naboo later to deliver their freighter.

Upon Tolwyn’s arrival, they were rather shocked to see him in a uniform of the Outer Rim Confederacy. He explained he set aside his personal dislike of Alwyn in an attempt to further the Confederacy’s goals – Alwyn was, in his experience, a far lesser evil than the New Republic or Imperial warlords – and have some direct input into their actions. He gave them a tour of his ship – a Dreadnaught class cruiser – and let them know they were always welcome aboard the ship while he was docked at Naboo, scheduled for 3 days until his mission orders arrived.

In the 3 days time, CZ and Hexx spent fixing a highly damaged freighter – it looked like Tolwyn was in a warzone, which he did not deny – while Jinx and Rip-Rack investigated Tolwyn’s ship and sudden enlistment.

2 and 1/2 days later, Tolwyn invited them to the ship, where he made his recruitment pitch: his mission was to travel north to the Centrality, where Confederate intelligence managed to track an unusual amount of activity: a rumored Imperial ISB interrogator was spotted in the employ of one of the political factions, Irizon Aldrecht’s crew was spotted in the area, along with rumors of civil unrest, faltering governments, and potential collapse. Once in the Centrality, he was to act independently to ensure the Centrality’s interest and that of the Confederacy aligned – by hook or crook, diplomacy or piracy. He offered the protagonists employment in his forces, and led a clandestine mission into the Centrality to bring order to chaos and engage in at times hostile negotiations.

Game 14: Idle Hands

The protagonists joined with Tolwyn’s fleet group as they left to take a circuitous route to the Centrality – Tolwyn favoring a more direct approach, while the other captains appointed by the Outer Rim Confederacy General Command favored a longer, less direct route.

Tolwyn decided to send the protagonists on a side mission to Corellia while the fleet regrouped on the Corellian Trade Spine, with instructions to regroup with the fleet near Junkfort Station within 3 months. After sneaking past warring fleets and finding a smuggler’s run through Corellia’s planetary shields, the protagonists headed to the casino.

At Corellia, the protagonists got involved in some high stakes Sabaac games while they were waiting for an unknown contact at the tables. After spending some credits on game buy ins looking for the contact, Jinx found the contact in the highest game – a familiar if unwelcome face in the mysterious facilitator they initially worked with on Manaan, flanked by his 2 female Twi’lek bodyguards.

Narrowing losing to the mysterious facilitator, Jinx met back with Hexx and CZ-42 with information to share but short 150,000 credits. Shortly afterwards, the facilitator cashed in his owed favor from Jinx and had the protagonists deliver a female Twi’lek to Yag’Dhul station for some unfinished business. Reluctantly agreeing, they departed shortly, but not before discovering that the mysterious facilitator’s relationship with Alwyn and the Outer Rim Confederacy had become slightly estranged for some reason.

The trip to Yag’Dhul was uneventful. Their Twi’lek passenger, Le’Ara, proved to be quite effective on the ship and kept to herself. Upon unloading her on Yag’Dhul, the protagnists stayed near the station, keeping an eye on communications and sensors to try and figure out what Le’Ara was doing.

It didn’t take long – sensors registered a series of explosions on the station, which the protagonists took as their queue to leave. Unfortunately, as they put in the coordinates, Hexx lost control of the ship, as systems began shutting down and the ship was pulled to Yag’Dhul station.

Game 15: Predator and Prey

As the ship was pulled to the station, the protagonists prepared to be boarded – an action which never happened.

Once pulled to a lower level shuttle bay on the station, CZ-42 secured the hangar bay and surrounding areas, finding no resistance. The protagonists discovered their area was on minimal power – the main power conduits were severed – and that the station was operating under Protocol T.T.C.R.: Technological Threat Containment Response. A multitude of signals were being sent, attempting to hack both the station and any other connected computer, a malicious action triggering the station’s safety protocols…including a station self-destruct sequence.

The protagonists proceeded through the station, magnetically scaling the elevator shafts to the main level, where they found utter carnage. Bodies littered the area, crushed and broken and pulled apart, technological items smashed into rubble, and cargo and furniture violently thrust about. It was then that the protagonists, in the midst of collecting pieces of a protocol droid, ran into the enemy.

A group of what appeared to be 3 slaves approached them, wearing rags, slave collars, and an odd cybernetic device around their temples. They mindlessly assaulted the protagonists, displaying superhuman levels of resilience, strength, and aggression. Expending a large amount of ordinance, the slaves were taken out, where it was discovered they were cyborgs being controlled to attack, with massive changes to their musculature and adrenal systems.

A few survivors were found – precious few – and CZ-42 tried to reverse hack the signal. Coming very close to having his program overriden, he did manage to pinpoint the source of the signal – a cargo bay on the other side of the ship – and with the help of a native tech named Morag Roark discovered the events leading up to the assault and other survivors.

Discovering that Le’Ara was hunting down a band of Outer Rim slavers and assaulting their captain, they discovered that the cyborgs all came from the same cargo bay as the slaver’s destroyed ship. Most were destroyed, but not before taking out the majority of sentients on the station. They discovered a few key locations were guarded – a Droid/Medical Bay, a bank vault, and a cargo area full of carbonite Twi’Lek slaves.

The protagonists went to assault the source of the signal, and discovered a group of 7 of the cyborgs and what remained of the pirate crew – the captain himself, armed with an Assault Cannon. The protagonists quickly engaged and after a quick firefight proved victorious…but a comrade fell.

CZ-42 left cover to launch a thermal detonator at the cyborgs, thinning their ranks and allowing for the brothers to take up favorable positions. In response, the pirate leader focused fire on the droid, slagging his already damaged droid body…and causing his remaining thermal detonator to cook off, completely destroying the droid.

After CZ-42 was destroyed, the cyborgs were mopped up, and the rest of the survivor’s acquired and cyborgs dealt with by utilizing distance, sniping positions, and creativity in exploiting uncoordinated cyborgs’ weaknesses. The station was looted of supplies, but with time running out the protagonists decided to raid the capital ship bays, acquiring a Marauder-class vessel – oddly registered as a Corporate Sector Authority ship – and making a narrow escape.

Upon reaching Naboo, they discovered that Tolwyn was no longer in command of his Fleet Group – he was being wanted for capital crimes against the Outer Rim Confederacy, and the protagonists contracts with the Outer Rim Confederacy were declared void. Contacting Tolwyn via Miriam, the protagonists set up a meeting on Naboo – Tolwyn refused to discuss the situation over open comms – and Boss Zast was contacted to sell the Marauder ship, after wanting to avoid a repeat of the Wandering Hunter situation.

After the ship was sold – and the PCs 1,875,000 credits richer – the survivors grouped up at the base, catching their breath and enjoying the calm before a storm.

Game 16: Predictable Chaos

While the protagonists retreated to their mountain stronghold to assess the situation, the situation on Naboo flared up in a disasterous way.

Racial tensions, long simmering but otherwise contained, between the Gungans and Naboo erupted over the deaths of multiple Gungans at what appeared to be Imperial hands, with the human officers of the Theed police unable to find a culprit. The issues drew in crowds from the surrounding systems, causing Naboo to surge with outside influence. The issue also drew supporters for both the Empire and the Rebellion to Naboo, with the rebel insurgents backing the Gungans and the Imperial supporters supporting the humans of Naboo…whether they wanted them to or not.

The protagonists ventured forth to Keren to investigate the happenings at the Alderaanian-predominated casinos. There, Jinx and Bando – aka Jean-Francois Gauthier of Coruscant – discovered a subtle change in the atmosphere. Non-humans were being slightly detained for “customer service questions to ensure quality service”, the casinos made a point to ensure that people were out at a reasonable time, and alcohol was more carefully monitored. Jinx reviewed a survey while Bando gambled, and concluded that the innocuous questions could very easily be utilized in an offensive manner to subdue any non-human.

Returning to the bunker – and suspicious that something bad was going to occur – the protagonists began to redouble efforts. Bando worked on his droid models and updating his custom H0-B0 protocol-combat droid, installing updated programming and reinforcing the armor plates, while Jinx worked with Hexx to strip out the miniaturized components installed on the skipray to find the tracking systems. The rest of the employees went about their tasks – Ryo Rey and Anolo Jade dramatically increased their draw on the corporate accounts to build a supply surplus of food and medicine, the slicers were probing Naboo’s planetary network, and the engineers cannibalized parts from the skipray to reinforce the base, adding a shield generator to cover the opening and capital grade turbolaser emplacements.

A few days later – and after much more agitation on the streets – it was announced that the Queen of Naboo, along with her council, would meet with delegates from the major Gungan cities to discuss a way to amicably resolve the tensions. In a break from typical Naboo transparency, the details were kept closely guarded to prevent “outside influences from disrupting the event”.

Jinx traveled to Theed to investigate the situation incognito, and what he discovered greatly concerned him. Multiple ships, with a swing wing pattern, were seen landing in Theed’s spaceport in the distance during the evening, and individuals were rabidly promoting pro-Rebellion and pro-Imperial propaganda. The following evening, Jinx mingled with the crowds in Theed, nervous and on edge, while the crew at the base waited with nervous tension. He also noticed a series of barricaded and fortified buildings in Theed, placed at strategic locations.

All was going well, with the Gungan delegation arriving and meeting with the Queen in a secure location, when it suddenly went very bad.

Jinx, while getting lunch, heard a massive explosion come from one of the rumored locations of the meeting. While recovering from the shockwave, he saw one female, in perhaps Imperial attire, on a comm-link, making out the words “…Operation….Blockade…” before the crowds erupted into conflict. Open conflict, Human against Gungan, Rebel against Imperial, had come to Naboo.

Suspecting her to be an ISB agent, Jinx tailed her throughout Theed. During his chase, he noticed humans dressed in black uniforms bearing a semblance to Imperial army began deploying sonic weapons to pacify the crowd. Concluding they were riot gear from the Imperial Garrison, he left to track down the female agent.

Meanwhile, at the base, communications were severed with Jinx. Bando and Morag worked to reestablish communications, but realized they were being jammed on a planetary scale. They switched to sensors, and noticed a very large mass of ships entering from hyperspace and heading for Naboo, arriving in orbit within 3 hours. Bando, along with Castus and Athen, suited up in their Clone era armor, boarded the LAAT courier ship, and launched for Theed to evac Jinx. While en route to Theed, they noticed the Imperial base in Deeja Peak spring to life, launching Lambda shuttles and TIE fighters.

Jinx eventually caught up to the female agent, as she and a man in Imperial uniform were defending an elderly Naboo noblewoman from 5 Gungans. Jinx attempted to assist, but was dropped by one of the surprisingly strong Gungan’s blows. He recovered a few moments later, finding the male Imperial and Naboo noblewoman unconscious, and the female Imperial unconscious with a broken arm. He quickly discovered what happened to the Gungans – the black-clad riot control groups were opening fire on the crowds.

Instead of Sonic waves and stun settings, Jinx saw them open up with blaster rifles on full power, and the sonic waves barely affecting humans but crippling, if not killing, Gungans and other aliens. Jinx woke up the male Imperial, sending him and the noblewoman to safety, and carried the female Imperial off “for medical assistance” and interrogation. While fleeing, he noticed TIE fighters taking aim – and being fended off by – the black-clad riot soldiers.

Unarmed, unarmored, and vulnerable, Jinx determined that his best course of action was to head to the Theed police station to rearm himself with his clone armor head in evidence. Bando eventually met up with Jinx, opening up the evidence lock up and retrieving the armor and some credit chips, and evacuated with their prisoner-guest.

While tensely flying out of Theed, Jinx reminisced about how the clone soldiers must have felt during the Clone Wars – the nervous exhilaration as they were rescuing individuals from a hostile theatre, constrasting with his never-quite-right Imperial experiences suppressing uprisings – during which Bando confirmed, with seeming first-hand experience, of “yeah, it was like that”.

Landing in the bunker, they observed with both the naked eye and their sensors the arriving force – 2 Victory-class Star Destroyers flanking a Super-Class Star Destroyer!

Game 16 part 2: The Savior of Naboo

As the chaos raged in Naboo, being quelled with military precision by the black-clad soldiers, a message cut through the static on Naboo, blanketing every holocam and comm-channel on Naboo:

Greetings fair and noble citizens of Naboo. Fear not my Raptors in your cities – they are merely protecting you from an unprovoked alien insurgency. At the request of the sole surviving Council member of the Queen – bless her soul – Amaren Vel, Naboo has come under my protection. No longer will you have a relic of the bygone era as Moff, nor an Empire turning a blind eye to your plight. A new, glorious era awaits as part of my new Empire. The best days are yet to come, and complying with my Raptors will ensure you experience that future and all it’s marvels.

Welcome to the future, Naboo. Warlord Zsinj, out.

Game 17: Jinx, you idiot!

After Jinx and his rescued captive were evacuated from Theed by Bando and Castus, the protagonists retreated to the bunker to regroup and assess the situation.

The next day, after enduring orbital bombardments, AT AT assaults, and TIE bombings on nearby Deeja Peak, the protagonists launched an investigation into the occupation by Zsinj and why they would have come to Naboo, far from his acknowledged territory.

Bando worked with Morag and Mena to peruse the data gathered from Theed’s University, and together with his knowledge of the pre-Empire Naboo, determined that Zsinj would be looking for information, rather than territory or production. Coupled with Naboo’s historical importance as the homeworld of Palpatine, Bando and Morag concluded that Zsinj would be after a rumored Emperor’s Retreat on Naboo – a personal storehouse of Palpatine, containing unknown secrets and potential prototype technology.

Jinx led an interrorgation of his Imperial captive, Lt Jasmine Kole, that quickly showed the limitations of Stormtrooper training. Jinx was quickly shown to be overmatched, and the tables were quickly and skillfully turned against Jinx, as he led her throughout the base to accomplish her goal of contacting her superiors in Imperial Command. After briefly establishing contact with her commander and apparently receiving orders from Moff Panaka, Jinx took Lt. Kole back to Theed to report on the activity of Zsinj’s Raptors.

Upon returning to the base, Jinx got an earful from Hexx – as he left the skipray to get a status update from Arix – regarding his rather poor judgment, to wit Jinx responded “Yeah, I’m a stormtrooper not ISB…and by the way, they know we are deserters”. Hexx then proceeded to discuss the situation at base with Arix regarding chain of command, in which Arix stated that in terms of managing and running the Lone Star Consortium base, she was in charge of the employees and the finances – they were at the protagonists disposal, but as they were military and not businessmen, she would control the finances to ensure the base did not collapse due to overtaxing resources. Hexx left, with the discussion to be continued, but with a better understanding of the working dynamic and more assurance that a Wandering Hunter repeat was not in the works.

Later that evening, the protagonists determined to infiltrate Deeja Peak and determine if they could locate the Emperor’s Retreat. Upon approaching Deeja Peak, they managed to turn off the base’s shielding for a small window by transmitting their stormtrooper codes and landed.

Exploring the area, they determined that Deeja Peak had been abandoned for at least a week – all computers powered down and non-functional, dust layering in the corridors, and no visible signs of the garrison or the politicians. In the maintenance bay, they discovered 8 TIE fighters in states of disrepair – of which Hexx determined were intentionally sabotages to be unfit to fly rather than by happenstance – and a functioning AT-TE walker.

With the orbital bombardment intensifying, the protagonists researched the shield generator to see if it could garner any clues to the base. Running out of options, Hexx initiated a false feed back loop, causing the system to show the shield generator failing. An R2 series droid emerged from a hidden compartment in the shield generator and headed to the panel to fix the issue. The rest of the team circled around the generator to investigate the entrance – a long, dark stone circular staircase heading underground and concluded that if they wanted answers, they were down there.

Chapter 18: Down We Go

The protagonists split the party, with Jinx and Hexx exploring the corridor down the shield generator and Bando & Castus went to investigate the AT-TE.

Exploring the staircase down, Jinx and Hexx discovered a deep underground bunker – with the door unlocked and battered. Exploring the bunker, they discovered the remains of a vicious battle, with multiple dead Imperials littering the corridors.

In exploring one of the rooms, Jinx and Hexx came across 2 Interrogation Droids, which they handily and quickly dispatched, with Hexx unloading a clip into the Interrogation Droid. They came across the interrogation room, and it would appear to have been needless yet brutally effective interrogation techniques used on 5 lifeless bodies. The rest of the bunker was explored, with Jinx discovering that his command codes were ineffective, yet Hexx had sufficient codes to access the restricted corridors.

Further exploration lead to a command and control room…and an ambush by 3 more Interrogation Droids. Hexx was brutally assaulted by one of the droids, and his near-lifeless body hauled away by one of the droids. Jinx battled the remaining droids, unloading over a clip into the 3 droids and eventually rendering them inoperative.

Quickly applying a medpac to Hexx – whose armor was destroyed but barely kept him alive – they proceeded to investigate the main console. After some experimentation with the consoles and the R2 droid, they discovered a holo of the events.

There was an insurrection shortly after the Zsinj take over of Naboo, with an Imperial Captain named Javin Minara leading a coup against forces loyal to Moff Panaka. A vicious battle occurred, with both forces slowly evacuating the base, with Moff Panaka’s smaller force falling back through restricted corridors while Captain Minara’s forces secured the Imperial Hanger bay. Captain Minara activated 2 Droidekas from the Hanger bay and sent them after Moff Panaka’s group, who split into 2 teams to draw off the droids.

After copying as much of the data as possible, Jinx and Hexx left to explore the restricted area corridors…and ran into a semi-functional droideka. After a few tense exchanges of fire, the droideka was destroyed. Hexx left to investigate the small secret hanger at the end of the restricted tunnels, discovering a small, now empty hanger. Jinx explored the tunnel and discovered 6 Imperial army stormtroopers, being led by an aged Imperial captain.

Jinx was shot at initially, before explaining the situation to Captain Norin Kole and coming to the conclusion that the base needed immediate evacuation. As they left the base, the shield generator powered down and the base was beginning to be overwhelmed. They quickly escaped the base, as TIE bombers started leveling the base.

Hexx commed Bando, who informed them that they left with the gunship once the shield fell and were strategically withdrawing. With no other options, the survivors boarded the AT-TE, and Captain Kole began piloting the AT-TE away from the base into the mountains.

With Hexx manning the main cannon, they took out a TIE fighter trying to engage the AT-TE, and the survivors fled into the mountains around Deeja Peak as the main base erupted from the bombardment…and self-destruct initiated by Norin.


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