Star Wars: Uncertain Times, Desperate Measures

Game 9: Gone to Ground

Game 9

After departing the Elrood system, the protagonists travelled up the Rimma Trade Spine, traveling warily to avoid any entanglements.

Upon arriving in Sluis Van, they noticed a rather sizable armada of ships broadcasting their affiliation with Alwyn. After a tense moment, Alwyn contacted the protagonists. He made another pitch for recruitment – which was quickly dismissed – but as a token of appreciate for previous endeavors had arranged for transferring the ship registration to the protaganists, removing the issue of property and ownership. He also informed them that he would be depositing 50,000 credits in their account, as he was interpreting their leaving of the system without the carbonite captive as tacit approval of his offer.

Armed with clearance through Alwyn’s forces, the protagonists continued up the Rimma Trade Spine, noticing buildups at Sollust and Eriadu, before stopping at Vondarc for salvage operations. While salvaging, they recovered supplies for their journey, contraband for sale, and investigated a downed TIE fighter. It was determined that the downed TIE fighter was a member of the 501st regiment of the Imperial Navy, but further investigation was cut short when they detected an arriving Imperial ship – the Super-class Star Destroyer from their raid on Delvardus’ Deep Core prison. They managed to power down and avoided detected, but did manage to forecast the destination of the ship as being south of Eriadu. Once the ship leapt into hyperspace, the protagonists calculated a route to a relatively safe port – Naboo.

Upon arriving in Naboo, they arranged a meeting with Boss Zast. They entered into negotiations with Zast for information and weapons, and managed to haggle him to 13,000 credits. However, the protagonists ended up paying Boss Zast 13,000 credits for a new ship transponder code and a stealth purchase of an abandoned base in the mountains of Naboo near Deeja Peak, along with a holding shadow company to somewhat disguise ownership.

The protagonists left Theed to travel to their new abode, hopeful that a planet-side base would be more accommodating and that they would have some time to breathe.

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Game 8: The Lines are Drawn

After Alwyn’s announcement of independence and a reformation of the Confederacy of Independent systems, there was a sense of shock in the crowd, followed by rapid discussions.

The protagonists canvased the room, developing a sense of support in the crowd. They quickly determined that the majority of the systems around Elrood were supportive of the proclamation, but the systems near Eriadu were vehemently opposed, along with the planets on the extreme end of the Rimma Trade Spine.

The PCs were approached by Alwyn later, and were offered a sum of 50,000 for the carbonite prisoner, along with offers to enlist in his new military with high ranking officer designations. The protagonists offered to think about it, but quickly determined they wanted nothing to do with Alwyn or his nascent empire.

During the plotting to leave, Hexx went back to the ship to prep for launch, Jinx left to spend the evening with an inebriated Miriam, and CZ and Riprack left to explore the castle.

Hexx discovered a somewhat hostile situation, as the crew of the Wandering Hunter, along with the Rodians at the asteroid station, elected to take Alwyn’s enlistment offer and had their ship join the new naval force. Hexx tried to convince, and then oppose, the decision but left the ship with his TIE fighter and the personal gear of the protagonists.

Jinx woke up in a stupor, realizing he was probably drugged, and ran into Tolwyn while stumbling the halls in Miriam’s plush robe and slippers. Tolwyn dragged Jinx through passageways in the castle to a secreted exit.

Meanwhile, CZ and Riprack investigated the meeting room, and discovered that there was going to be a draft announcement and conscription event happening shortly to fill the ranks of the military, and proceeded to leave the castle to meet with Jinx and Tolwyn.

The group rendezvoused at the chop shop that Hana was using to assemble junk fighters for the Rebellion, and proceeded to scrounge together parts to assemble a new ship – a Skipray Blastboat model – out of the available parts and cannibalized the TIE fighter.

They left the system, heading north, and detonated the remaining parts of the TIE fighter, venting and exposing the chop shop in the process.

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Game 7: Great Events in Uncertain Times

After the relatively successful mission to retrieve 2 mysterious prisoner’s from an Imperial prison on Obrik III and the successful rescue of a 3rd, unknown but possibly wealthy prisoner, the protagonists leapt into hyperspace as the Golan III platforms bombarded the prison, battered and bruised.

Upon arriving back into the Core, they attempted to contact Alwyn to arrange a payment and location. They soon realized that Alwyn was present at a major altercation between forces loyal to the Rebellion/New Republic, Imperials, and Eriadu Authority/Imperial Warlord Sander Delvardus at the planet Vondarc along the Rimma Trade Spine. They were also notified by Seebo that the space station base supplies were running low – they had approximately 3 weeks left of supplies and credits, as they were using the Y-Wing to make supply runs.

After a brief stop at the heavily garrisoned bacta planet of Thyferra, the protagonists traveled to the space station at Yag’Dhul to refuel/rearm. While there, they indulged in some shore leave and resupplying, and Hexx contacted Boss Zast to research the mysterious 3rd prisoner . The party was then split at Yag’Dhul, diverging into 2 different tasks.

While Jinx and the crew were indulging in some shopping, Hexx and CZ went exploring the docking ring, looking for cargo to ‘acquire’ and discovered 4 docks that while the ships were registered as yachts, the docking bays were very large and highly guarded. In one of the 4 bays, they spied a Dreadnaught-class cruiser. After attempting to hack into one of the bays, CZ was hacked and had his memory banks copied. As Hexx attempted to rescue CZ, they were accosted by a variant of Stormtroopers and led into the hanger bay, where they glimpsed an old Venator-class starship being retrofitted.

In the bay, CZ was powered down and Hexx was subject to an Imperial Probe Droid to determine why they were there, they were led to Captain Aban of the Eriadu Authority Venator-class ship Light of Hope. She informed them at the ships at Yag’Dhul were there under orders of General Sirana. They were then drafted for a covert op mission: using a stolen Rebel Y-Wing, they were to infiltrate the battle lines at Vondarc and rescue or neutralize any captured individuals with knowledge of General Sirana’s operations. Before leaving for the mission, Hexx and CZ instead repaired and brought operational a X-Wing Starfighter and insisted upon using that for the mission profile. With a much less secure cover, they departed for Vondarc.

Meanwhile, Jinx was attempting to raise Hexx on the comms with no luck, they were notified by Alwyn’s attache Hana Valet that Hexx and CZ were tasked with a different mission, and they were to return to Elrood with all possible haste. As they departed Yag’Dhul, they traveled via Hyperspace to Vondarc, were they were greated with the site of a 3 way battle standoff, with vast amounts of wreckage.

The 3 fleets were locked into a stalemate over Vondarc. The Rebel fleet consisted of 10 Corellian Corvettes, 2 Carriers, 4 Nebulon Frigates and 1 Mon Calamari Heavy cruiser along with over 60 Xwing and Ywing starfighters were on the NE. The Imperial Fleet consisted of 1 Interdictor cruiser, 5 Carrack Cruisers, 5 Lancer Frigates, and 2 Imperial Star Destroyers with over 150 active TIE fighters were on the SW. The Eriadu Authority Fleet consisted of 2 Victory Star Destroyers, 2 Venator Class Cruisers, and 4 Dreadnaught cruisers were on the SE side, along with over 100 random Starfighters in patrol.

When Jinx arrived, he ordered the ship to tread a fine line between the Imperials and Rebellion ships, but ran into a dogfight between TIE fighters and Xwings. They opened fire on the TIE fighters after attempting to parley with the Xwings, but the Xwings were overmatched and destroyed, causing the Wandering Hunter to get flagged by the TIE fighters as Rebel sympathizers as they fled over the planet to escape the gravity wells.

As they were over the planet, the stalemate was broken as both the Imperial and Eriadu Authority forces converged on the Rebel fleet. Jinx’s sensor scans were scrambled a bit, but they did notice that both sides took some losses but the Imperials looked to be winning the day. They leapt into hyperspace and left the battlefield for Elrood.

As Jinx and the Wandering Hunter were passing over the planet, Hexx and CZ arrived in their Xwing. They took refuge in the debris – recently left by Jinx’s encounter – and scanned the situation. They noticed the fleets in position, and how the Xwing’s seemed to have been damaged by pinpoint blasts to the cockpits. They limped into the Rebel fleet, and infiltrated the Mon Calamari Cruiser. After noticing the state of the fighters – and the rapidity of repairs and refueling, they managed to locate the brig, and quietly infiltrated it. They found over 100 imperial prisoners and 32 Eriadu Authority prisoners. After concocting a plan where they would free the prisoners and have them run a suicide mission to the brig while they fled via Xwing, they freed the EA prisoners, and were convinced by a band of 20 Imperials to release them as well.

After leaving the brig, the Mon Calamari cruiser sounded the alarm as the fleets began to engage. The Imperial lieutenant convinced Hexx and the EA commander to head to a hanger bay to flee in their captured light corvette rather than assault the bridge. As the new plan was initiated, Hexx and CZ went to board their Xwing fighter and head back to Elrood. However, their Xwing was not in the hanger, as all available ships – regardless of repair – were in the battle. They then fled to join the other group, finding the EA force depleted by 10 members but the Imperials untouched as they mercilessly dealt with Rebel opposition.

They then boarded the Light Corvette, and fled to Elrood. Before they left, though, they noticed that the Rebel fleet last both Carriers, 7 of the Corellian Corvettes, and 3 of the Nebulon Frigates along with most of the fighters. Upon leaving, they scanned the other fleets as well. The fleeing EA force had lost their fighters, but all capital ships were fleeing back to Eriadu. The Imperials lost all Lancers, 3 of their Carracks, and half their fighters but both Star Destroyers remained, albeit highly damaged.

As they leapt from Vondarc – leaving it in the hands of the Imperials – tensions ran high amongst the 2 groups, defused temporily by Hexx as they awaited speaking to General Sirana at Elrood.

Meanwhile, on Elrood, the Wandering Hunter arrived. Riprack stayed on the ship, conducting repairs from the battle, while Jinx and Toolbox left to go to the Sirana Estate. Upon arriving, Toolbox was drafted by the Family to help arrange a very large, very important celebration event at the request of Alwyn. Jinx noticed a large amount of activity – droids, food, and building expansions were underway but he could not get many details from the family. Jinx did get paid for the excurision – 10,000 credits, plus 2,000 credits to recompense Hexx for Boss Zast’s fee. All prisoners were then shipped off to the General. He did, however, meet one of Toolbox’s “cousins”, Miriam Tharadon, that spent a lot of effort attempting to convince him to join her out in wilderness preserve area of the Estate, having grown bored and annoyed with the overcrowded nature of the party planning. Jinx agreed to join her, and left to meet her at the stables the next day.

Upon arriving at the stables, he noticed she was missing. After some investigation, he discovered camping supplies, and a message from Miriam giving him a breadcrumb trail to find her. Upon departing, he traveling through the refuge, noting the Alderaanian wildlife and picturesque topography. Shortly before dusk, he discovered Miriam swimming in a small waterfall-fed pond area. He and Miriam spent the rest of the evening together, retiring late into the evening after engaging in youthful hijinx. Before bed, while looking at the stars with Miriam, Jinx noticed that there were 4 cruisers in orbit on Elrood – 2 Victory and 2 Venator class Star Destroyers.

As Jinx was out of contact in the refuge, Hexx and CZ arrived on Elrood. They noticed a large amount of battle platforms on Elrood that looked both newly arrived and somewhat outdated. They escorted the Imperial delegation to the Sirana Estate after conversing with RipRack and inquiring as to where Jinx was located. When arriving in the Estate, Hexx was unable to locate Jinx, but was unsurprised when learning he was out “exploring the wilderness” with a young Alderaanian expatriate woman. They located Toolbox and attempted to get some information from him, but Toolbox did not have many big picture details to depart, as he was begrudgingly busy going family business of low tactical value.

Hexx and CZ did get an invite to the party that was happening the next day from Toolbox, but found that with the exception of a few individuals, there comms were not working. They explored the Estate a bit, before retiring and then heading into the party 2 days later.

Jinx returned with Miriam the day of the party, and was immediately struck by how busy the party planning seemed. Miriam was rushed off to prepare for the celebration, and Jinx was instructed to relax and attend the party later on. Jinx met Toolbox, and learned that his brother had arrived but was unable to be located, and that while Toolbox was distasteful of the duties he was assigned, he performed them admirable as was his role as a Noble. He then left to explore the preparations, coming across an odd model of protocol droid that he was able to convince to give him a bottle of Wyvern’s Reserve – 30 year aged – and spent the rest of the evening sipping whisky and people watching.

After passing out for a few hours, Jinx changed and attended the no-weapons-allowed party. He was immediately invited in, as he was on the VIP list courtesy of Miriam, and he mingled with the wealthy and influential individuals of Elrood, the Alderaanians, and other various members of influential nearby planets. He did notice the protocol droids seemed to be communicating optically, but the party was otherwise normal.

As Jinx was mingling, Hexx and CZ arrived. After waiting in line for a bit, they were invited into the party. They mingled for a bit, before getting suspicious and exploring the hall. They were stopped by one of the protocol droids, and Hexx pulled a hold out blaster and shot the droid. To his surprise, the droid was unphased by the blasts, and merely stated, in firm but polite tones: “Statement: organics should attend the party and avoid the off limit areas”. He eventually was forced back into the party, where he counted over 40 of the same protocol droids that he expected were a bit more than just protocol. As he was aiming for a shot at a high window, the lights dimmed and Alwyn arrived.

As Hexx and CZ watched from the crowd and Jinx the VIP area, Alwyn arrived on a balcony, flanked by his associates Hana Valet and 3 other individuals that were not known to the protagonists. Alwyn launched into a political speech, praising the Outer Rim and Elrood while harshly criticizing the Empire, Rebellion, and other Warlords. He referenced support by his longtime friend and president of Elrood, Kimbal Tade, and the triumphant return of an unjustly imprisoned son of Elrood, Patren Elrood himself, rescued by his nephew Tolwin and his associates. As 2 of the 3 unknown individuals waved to the crowd, Alwyn dropped a political bomb: Elrood was declaring independence from not only the Empire, but the Eriadu Authority and Rebellion as well and announcing the reformation of the Confederacy of Independent Systems!

As the crowd reacted – some cheering in support, some stoicly silent and others vocally disapproving, one individual from the VIP area stood up and pulled a pistol. Aiming at Alwyn and yelling “Traitor!”, a shot was fired at Alwyn. The crowd grew silent as they heard a distinctive “SNAP HISSS” sound, as the 3rd unknown individual drew a dark green lightsaber blade and easily deflected the shot from Alwyn. 3 droids converged and rather harshly dealt with the attacker and Alwyn, to a relatively quiet crowd and not appearing phased at all, bid the crowd to enjoy the hospitality and withdrew with his entourage.

In the quiet and tense air, Jinx made eye contact with Hexx and CZ and both parties started converging with each other as the calamitous and momentous events were still heavy in the air.

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Game 6: Decision and consequence

The protagonists left the Clone Wars base at Sump with a fresh haul of minor supplies. Upon leaving Sump, they heard on the Holonet that Moff Adelhard of the Anoat sector had initiated a sector wide blockade after the events of Endor, and most transmissions were being jammed.

The ship traveled west along their hyperspace route, but found a dead end rather than a circuitous route. They proceeded east to investigate the blockade – they were intercepted by a patrol consisting of a handful of Imperial Star Destroyers and a swarm of support cruisers, but weren’t detained due to the ship registry being that of a trading vessel. They did manage to pierce the veil a bit and discovered the massive propaganda effort being enacted in the Anoat sector and noted a possible profit in the situation but they were I’ll equipped to take advantage.

Heading further east they cross into the Eriadu Authority, where Holonet access was restored. They were contacted by Seebo regarding events transporting while they were out of contact, the most intriguing being a message from Toolbox’s Uncle on Elrood requesting a meeting and possible job opportunities.

The protagonists elected to head south towards Elrood. They discovered a lush and green planent, reminiscent of Corellian or Alderaan.

The individuals split up upon arrival – Hexx left to explore the spaceport – and possibly steal a ship – while Jinx went with Toolbox to his family’s estate.

Hexx uncovered little information on the shipyards except they had a few capital class cruisers in for refitting and had over a thousand star fighters of varying makes and models, and we’re under heavy guard.

Jinx met Toolbox’s family on their estate, and discovered some information – the family was apparently wealthy, with an estate exceeding 500 acres, there were over 500 individuals there who appeared to be Alderaanian, and the flora and fauna seemed to have been cloned from some source as they were native to Alderaan.

The next day, the protagonists met with Toolbox’s Uncle Alyn and an unknown woman. They exchanged pleasantries but Toolbox was derisive and belligerent, showing a clear dislike of Alwyn. Toolbox left the dinner to “get some air”, and the meeting took a turn towards business.

At a signal from Alwyn, the entire place evacuated the restaurant, leaving a feast on the table and only the protagonists, Alwyn, and his female companion Hana. Alwyn showed a remarkable knowledge of their actions, and asked them where they stood on galactic politics. After the discussion, Alwyn offered a job: travel north towards the deep core, using codes and routes provided to bypass any Imperial or Republic entanglements, infiltrate a Imperial political prison, and rescue 2 individuals. In exchange, he would procure some items for the protagonists along with a ship upgrade for the hyper drive and a sum of 10,000 credits upon completion. The offer was accepted.

The trip was relatively uneventful, but upon arriving in the Deep Core, the astrogation charts became increasingly erratic. CZ was able to compensate, and they arrived at the planet.

Upon arrival and a system scan, they uncovered the prison complex on the planets location, but also that it was ringed by 10 Golan III platforms….and an improvised shipyard working on a Super Star Destroyer that was receiving continual status updates from the base.

Careful infiltration of the base led them to the prisoner bays, where they ran into complications : all prisoners were frozen in carbonite…and stormtroopers opened fire.

Shots were exchanged, with a few of the crew getting injured severely but thanks to some well placed but destructive grenades the stormtroopers were handled, and CZ knocked out communications.

The protagonists rescued their two targets, and acquired a 3rd as potential ransom before they hastily left the compound.

Upon missing the all clear signal, the Golan platforms initiated am orbital bombardment, utterly obliterating the compound and killing tens of thousands of prisoners in carbonite.

The ship leapt to hyperspace and was on their way back to Elrood

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Game 6: Decisions

The protagonists left the Clone Wars base at Sump with a fresh haul of minor supplies. Upon leaving Sump, they heard on the Holonet that Moff Adelhard of the Anoat sector had initiated a sector wide blockade after the events of Endor, and most transmissions were being jammed.

The ship traveled west along their hyperspace route, but found a dead end rather than a circuitous route. They proceeded east to investigate the blockade – they were intercepted by a patrol consisting of a handful of Imperial Star Destroyers and a swarm of support cruisers, but weren’t detained due to the ship registry being that of a trading vessel. They did manage to pierce the veil a bit and discovered the massive propaganda effort being enacted in the Anoat sector and noted a possible profit in the situation but they were I’ll equipped to take advantage.

Heading further east they cross into the Eriadu Authority, where Holonet access was restored. They were contacted by Seebo regarding events transporting while they were out of contact, the most intriguing being a message from Toolbox’s Uncle on Elrood requesting a meeting and possible job opportunities.

The protagonists elected to head south towards Elrood. They discovered a lush and green planent, reminiscent of Corellian or Alderaan.

The individuals split up upon arrival – Hexx left to explore the spaceport – and possibly steal a ship – while Jinx went with Toolbox to his family’s estate.

Hexx uncovered little information on the shipyards except they had a few capital class cruisers in for refitting and had over a thousand star fighters of varying makes and models, and we’re under heavy guard.

Jinx met Toolbox’s family on their estate, and discovered some information – the family was apparently wealthy, with an estate exceeding 500 acres, there were over 500 individuals there who appeared to be Alderaanian, and the flora and fauna seemed to have been cloned from some source as they were native to Alderaan.

The next day, the protagonists met with Toolbox’s Uncle Alyn and an unknown woman. They exchanged pleasantries but Toolbox was derisive and belligerent, showing a clear dislike of Alwyn. Toolbox left the dinner to “get some air”, and the meeting took a turn towards business.

At a signal from Alwyn, the entire place evacuated the restaurant, leaving a feast on the table and only the protagonists, Alwyn, and his female companion Hana. Alwyn showed a remarkable knowledge of their actions, and asked them where they stood on galactic politics. After the discussion, Alwyn offered a job: travel north towards the deep core, using codes and routes provided to bypass any Imperial or Republic entanglements, infiltrate a Imperial political prison, and rescue 2 individuals. In exchange, he would procure some items for the protagonists along with a ship upgrade for the hyper drive and a sum of 10,000 credits upon completion. The offer was accepted.

The trip was relatively uneventful, but upon arriving in the Deep Core, the astrogation charts became increasingly erratic. CZ was able to compensate, and they arrived at the planet.

Upon arrival and a system scan, they uncovered the prison complex on the planets location, but also that it was ringed by 10 Golan III platforms….and an improvised shipyard working on a Super Star Destroyer that was receiving continual status updates from the base.

Careful infiltration of the base led them to the prisoner bays, where they ran into complications : all prisoners were frozen in carbonite…and stormtroopers opened fire.

Shots were exchanged, with a few of the crew getting injured severely but thanks to some well placed but destructive grenades the stormtroopers were handled, and CZ knocked out communications.

The protagonists rescued their two targets, and acquired a 3rd as potential ransom before they hastily left the compound.

Upon missing the all clear signal, the Golan platforms initiated am orbital bombardment, utterly obliterating the compound and killing tens of thousands of prisoners in carbonite.

The ship leapt to hyperspace and was on their way back to Elrood

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Game 5: Decisions

After returning with supplies and some extra credits from completing Boss Zast’s mission on Tattooine – spying on ships coming and going into the system – the protagonists worked on the station and the ship. The medbay was made functional – albeit barely – and supplied, the holonet transceiver protocols were updated, the tractor beam targeting programs were corrected and updated, and the ship’s turbolaser batteries were corrected, giving 2 of 4 emplacements full functionality.

T4-X1, mostly repaired by Jinx, monitored the holonet transceivers, and noticed a few things of note: there was a battle over Druckenwell that ended in both a stalemate and a horrible environmental catastrophe, a warlord was hiring mercenaries for undisclosed work, transports were leaving for Kessel with a load of slaves from Ryloth, and an Imperial mining outpost was calling for assistance.

After a heated debate amongst the protagonists and their Rodian allies, the protagonists took the ship to Druckenwell to do some minor scavenging before the main forces arrived.

Once in Druckenwell, they posted the wreckage of approximately 12 Corellian Corvettes, 1 Imperial-class Star Destroyer, 2 Carrack-class frigates, and countless TIE fighters – along with 4 other ships scavenging.

After exploring a Corellian Corvette which had a catastrophic engine issue, the protagonists cut into an investigatory freighter – that happened to be jamming all comms and had a fighter escort intent on blowing a hole in a derelict Carrack class frigate.

After destroyer the freighter and dropping the communication jamming, the X-wing jumped to hyperspace – but not before putting out a broad-band notice of the targets’ bounty scores.

Working with a limited time frame, the protagonists split the party. Hexx went to the remains of the freighter, and managed to scavenge 5 concussion missiles and 60 days worth of rations (50/day). Toolbox left to disconnect and scavenge the turbolaser batteries from the Carrack cruiser, and Jinx left to rescue the individuals broadcasting a SOS from the Carrack class cruiser.

With some minor ingenuity, 11 of the 12 individuals were rescued from the Carrack class cruiser. After a brief stop at Naboo to resupply and sell excess gear, the protagonists recruited the remaining survivors to crew their ship and went back to the Reservoir.

Upon arriving at the Reservoir, the protagonists unloaded cargo and supplies, and worked on reequipping their ship, along with asking the Rodians to name a price for said ship. While the Rodians deliberated, the protagonists left to go to Sump, the site of one of the 3 remaining Clone War bases that CZ-42 had in his databanks.

Upon arriving, it was a small supply depot for Clone Troopers operating in secret in the area. They found 21 suits of Clone Armor, a computer core, 14 Clone War carbines, 16 medpac kits, 9 barrels of Bacta, a disassembled Bacta Tank, 12 Frag Grenades (3 were used), and 7 Thermal detonators (2 of which were taken by CZ). They stripped the supply depot, loaded up the ship, and proceeded to head out.

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Game 4: All your Base

The protagonists existed hyperspace at the edge of the Silken Asteroid field, where according to CZ-42, an off-books Clone War base was located.

Upon navigating the asteroid field – made more hazardous by the apparently chaotic and not entirely understood asteroid patterns – the protaganists reached the asteroid base in the heart of the asteroid field.

A heavily modified Golan I platform was in the center of the field, surrounded by a sphere of orbiting asteroids. Upon docking, the protagonists explored the base.

They discovered that the base was constructed, but apparently not occupied due to the abrupt end of the Clone Wars. It was also not entirely completed, as parts of the command level were left unfurnished, and the entire middle section was barren and devoid of construction facilities. The bottom 3 levels consisted of a massive amount of power generators, of varying levels of power reserves.

The base itself was modified to be more of a listening outpost – 12 oversized tractor beams replaced some turbolaser batteries, providing both a defensive screen of asteroids and making the path through the asteroids more treacherous. 16 holonet transceivers were arranged along the base, angled towards the core and wild space, designed to spot and decrypt Separatist comm traffic, and the spine of the base was converted to a massive holonet antenna. A mere 4 turbolasers were the remaining defenses. The protagonists also discovered a prototype scout design of a Y-wing fighter was in the hangar bay.

Once settled in, Hexx and CZ-42 took the Y-wing to Naboo for a much needed supply mission. Upon arriving at Naboo, they met with a contact of Seebo, Boss Zast of the Gungans, and sold surplus military equipment and took out a scouting job at Tattoine.

With a new paint job on the fighter, a solid amount of credits, and some much needed supplies, the protagonists left to Tattoine to make some ‘easy’ credits.

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Game 3: Flight from Manaan

As the protagonists broke atmosphere on Manaan, they encountered an Imperial strike team – a Carrack Class Cruiser and a Lancer-class frigate.

The initial volley devastated the protagonists, as the Lancer’s starfighter weapons were brought to bear, dealing a crippling blow to the skipray blastboat and causing the ship to have to flee back to Manaan. A TIE Interceptor attempted pursuit, but was destroyed by a well-timed blaster shot by Jinx.

After arriving back at a hidden spacedock in the Shadowport, the protagonists made contact with a female Rodian merchant that was a known associate of Seebo. They attempted to arrange contact with Seebo, but the female Rodian said she would pass along the message and fled into the back alleys of the shadowport as war raged in the marketplace. Oddly enough, 3 areas remained relatively untouched: the junkshop front of the Imperials, the cantina where the protagonists met the mysterious facilliator, and the highly reputable gambling establishment of Gorba the Hutt.

While the protagonists waited for the Rodians, they spied on the holonet and found out that their files were leaked onto the holonet by the Imperials, with a 10,000 credit bounty with the accusations of desertion, theft, and encouraging sedition. There was a separate bounty placed by Gorba the Hutt on behalf of both his kajidic and his organization (Black Sun) of a 25,000 bounty (dead preferably) for interfering with Hutt business and bringing the Imperials into the Hutt’s business.

The female Rodian named Sylva returned to the protagonists and offered them a deal: Rescue Seebo from the Imperials, and they could flee the shadowport on the Rodians’ ship. The protagonists agreed, and stormed the Imperial detention facility. During the breakout, Toolbox rigged a stripped down Proton Torpedo to explode and destroy a good part of the detention center while CZ-42 incapaciated an Imperial officer and Jinx pinned down 3 stormtroopers. Upon killing the stormtroopers, detonating the proton torpedo, and murdering the Imperial officer, the protagonists breached the door into the jail cells.

In the jail cells, they ran into what appeared to be an Imperial Guardsman. A short but brutal battle ensued, ending when Toolbox unleashed a fury of blows, knocking the Imperial Guardsman to the ground and beaten to death in an uncharacteristic display of savagery. The prisoners – a mix of Zabrak, Human, and Rodians were freed, and everyone made their escape.

Upon rescuing Seebo, the protagonists stripped all they could from the mostly destroyed blastboat – leaving behind the computer cores but keeping the bacta tank – and rigging one of the proton torpedoes to explode. They made their way to the Rodian’s ship – an old, Clone War era Republic Consular cruiser retrofitted initlially as a gunship and then as a transport for the Rodians.

The protagonists blasted off Manaan, destroying the 2 TIE Interceptors and making the jump to hyperspace towards an old location known to CZ-42 as a off-books Clone War base in the Silken Asteroids – but not before intercepting the Imperial signal to initiate a Base Delta Zero manuever on the shadowport.

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Game 2: The Shadowport of Blacktide

Upon arriving in Alderaan and taking stock of their situation, the protagonists elected to head to the shadowport on Manaan known as the Blacktide to refuel and regroup.

Upon arriving and paying the daily “protection toll”, the protagonists explored the shadowport, meeting a Rodian merchant named Seebo, a mysterious employment broker, and hearing about a Hutt crimelord named Gorba the Hutt and of a shop rumored to be a Rebel front.

After bartering with Seebo for a full tank of fuel, obtaining new clothes, and partaking in the local cantina’s alcoholic concoctions, the protagonists eventually met with a somewhat mysterious and not entirely trustworthy employment broker and paid for a contract to deliver salvage.

There was an ambush on the way back to the ship, resulting in a damaged CZ-42, an injured Jinx, and 4 dead Zabrak gangsters, but the protagonists survived to deal another day. Injuries were patched up, the ship refueled, and the protagonists quickly flew off to locate salvage.

After a heated discussion regarding heading to the Battle of Endor to obtain salvage or head to a old Clone Wars base that CZ-42 had in his databanks, the ship jumped to the Clone Wars moon base closest to Manaan.

The base was in poor shape with a thin vacuum, but the protagonists were not alone – Battle droids powered up upon the tripping of an alarm protocol in the base. A brief exchange occurred, with the battle droid menance ending with a thermal detonator explosion near the droidecka crippling its shields.

The thermal detonator had the side effect of causing an atmosphere breech. With his vacuum suit breached, Hex made his way back to the ship before all atmosphere was purged. Jinx followed to patch him up, while CZ-42 uncovered the rest of the base.

The location seemed to have been a small medical facility, and was slated to have listening post equipment installed before the droid invasion caused the base to go dark. As much as was possible was scavenged – Medical supplies, Clone War era computers and weaponry, and a list of the clone soldiers at the base – and the protagonists departed, destroying the base’s entrance. While at the base and loading up materials, Toolbox installed a Holonet Receiver array on the ship, allowing brief abilities to tap into the Holonet broadcasts but at the cost of massive power drains.

Upon arriving back at Blacktide, the protagonists received unfortunate news from their mysterious employment contact that the material they acquired was not worth as much as they thought due to the age of the equipment, and that they would need to head to the war-torn planet of Corellia to deliver the assets

Jinx and Toolbox and T4-X1 headed to the junkshop rumored to be a front for the Rebels to attempt to negotiate a different deal for their salvage. Upon arriving, the shopkeep froze at the site of 2 individuals in Stormtrooper armor in his shop. Upon declaring themselves no friends of the Empire, the shopkeep triggered a hidden alarm and bringing out soldiers – Stormtroopers.

The shop was NOT a Rebel front, but an Imperial front! A battle ensued between the protagonists and the Imperial Stormtroopers throughout Blacktide, causing a full blown panicked riot as individuals began running and evacuating as the Imperials made their presence known. Jinx and Toolbox, separated from T4-X1, rescued Seebo from a Zabrak retaliation execution and made their way to the exit, meeting up with T4-X1 on their way out.

The protagonists returned to their ship, and began the ascent to space. Upon breaking atmosphere, they discovered an unwelcome surprise – 2 Imperial warships, Carrack Class and Lancer Class exiting hyperspace…and on an intercept course.

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Game 1: Battle of Endor

The protagonists valiantly defended the Victory Star Destroyer Dominant’s hanger bay from an incursion from a Rebel strike force of Clone War era battle droids and rebel saboteurs. After raiding the supplies, the protagonists moved towards the hanger bay itself.
The Dominant itself was not faring as well. The boarding parties from 4 Corellian Corvettes were causing massive hull breaches, with bulkheads sealing breaches and limiting movements.

The Dominant sounded for battle stations and then went eerily silent.
Upon investigation, the Dominant’s bridge was destroyed and the ship was being abandoned. The protagonists made their way to the bay, only to be struck by an incapacitating mental jolt – like one overwhelming voice cried out in rage and was suddenly silenced.

Staggering into the auxiliary bay, the protagonists looted some ship components and vacuum suits, an Imperial supply crate containing 2 months of rations, 10 Imperial issue blaster rifles, and 50 power packs, and 4 droids – 2 archaic astromech droids, a medical droid, and a cargo hauler droid. They also discovered an older model Skipray Blastboat that looked to be modified slightly.

The protagonists powered up the ship and left as the Dominant’s engines went critical – and the Super Star Destroyer Executor collided with the Death Star, causing a massive explosion. They flew through a partial Rebel blockade, evading a trio of X-wing starfighters as the astromech droid hastily plotted a hyperspace jump.

As the shockwave approached, the protagonists jumped to lightspeed, going through a hyperspace corridor to Alderaan’s remains, pondering the future as the Empire was dealt a blow and they are on the run towards an unknown future.

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