Star Wars: Uncertain Times, Desperate Measures

Game 13: Lines in the Sand

The protagonists traveled back to Utapau from Naboo to meet with their new employer, Kantor Sertellian, to escort him on the mission into the western regions of Wild Space on a mission related to the Force and its wielder.

The journey did not go as planned. Earlier that week, Sluis Van was hit by the Eriadu Authority, who took things a step further in their war by willingly sacrificing material in order to cripple the shipyards at Sluis Van…and then travel south down the hyperspace corridor to Elrood.

An emergency meeting was held at Utapau, where Captain Aban informed the bases that Operation Candlelight was being implemented. The base scrambled to load all war materiel aboard the ships and press all available combat units – and some rather unseasoned soldiers – into duty.

While Hexx and CZ investigated their Skipray blastboat – whose crew was pulled to do war-related maintenance – Jinx and Rip-Rack left to investigate the Command Crew briefing meeting. In the meeting, they discovered that all ships were being sent to Elrood to bolster the planet, with individual orders being given for each ship. After the meeting Rip-Rack went back to Hexx and CZ, who all wanted no part of the battle. Jinx took the contract to assist with the forces after a personal plea from the Alderaanian settlement on Elrood, and departed with the fleet.

While Hexx, CZ, and Rip-Rack repaired the ship and departed for Naboo, Jinx boarded Captain Aban’s Venator flagship. During the journey – where engines were pushed and short cuts taken – Jinx drilled on capital ship gunnery and awaited arrival.

Upon arriving on Elrood, Jinx took a shuttle and proceeded to start evacuating Alderaanians from the planet. During the evacuation, the Eriadu Authority forces arrived and began a pitched space battle over Elrood.

Eventually meeting up with Miriam, they both went to Captain Aban – whose ship was held in reserve by Alwyn – to personally convince her to land the Venator on the planet to evacuate civilians. Successful in their goal, they saw that the Confederacy forces under the direct command of Alwyn Sirana were being diminished whilst making the Eriadu Authority pay dearly for progress. During the battle, Jinx felt an odd sensation, like a heightening of focus and reflexes, and the Confederacy forces held the line at the planet long enough for a fleet of Acclamator Assault cruisers to arrive and evacuate as many civilians as possible.

The Confederacy forces eventually retreated, but the Eriadu Authority gave no chase. Instead, they turned their guns on the planet of Elrood, obliterating all signs of civilization and killing countless billions of sentients. Upon arriving back at Utapau – after Captain Aban made some hyperspace jumps to demolish the S-thread boosters keeping open a hyperlane between Elrood and Utapau – the Confederacy licked their wounds and set time to rebuild. Jinx met with Alwyn, arranging the promised payments, and with the Alderaanian refugees who lost their newest home to Imperial-affiliated attacks.

Jinx eventually booked transit to Naboo aboard the Wandering Hunter as it was delivering a delegation to Naboo. Meanwhile, the rest of the crew proceeded to make arrangements to set up the mountain base as a small scale workshop to produce Proton Torpedos and Concussion missiles, seeing a crippling shortage in the market. CZ attempted to track down the source of the funds deposited in Jinx’s account, which lead him to a series of charities set up to benefit orphans of Alderaan. He investigated them thoroughly, but beyond one account being suddenly depleted, all actions appear above board, making him highly suspicious.

Once the protagonists reconvened, there was a disagreement between Hexx and Jinx regarding working for Alwyn and the moral quandries imbedded in the decisions. During the set up of the machine shop, they contacted a few individuals inquiring about work. In Boss Zast, they uncovered a personal “collection” mission to a Core world planet to obtain either the thief, credit value, or physical ’medicinal use items" that was lost to Zast. In Tolwyn, they discovered he both traveled to Utapau, and then was heading to Naboo later to deliver their freighter.

Upon Tolwyn’s arrival, they were rather shocked to see him in a uniform of the Outer Rim Confederacy. He explained he set aside his personal dislike of Alwyn in an attempt to further the Confederacy’s goals – Alwyn was, in his experience, a far lesser evil than the New Republic or Imperial warlords – and have some direct input into their actions. He gave them a tour of his ship – a Dreadnaught class cruiser – and let them know they were always welcome aboard the ship while he was docked at Naboo, scheduled for 3 days until his mission orders arrived.

In the 3 days time, CZ and Hexx spent fixing a highly damaged freighter – it looked like Tolwyn was in a warzone, which he did not deny – while Jinx and Rip-Rack investigated Tolwyn’s ship and sudden enlistment.

2 and 1/2 days later, Tolwyn invited them to the ship, where he made his recruitment pitch: his mission was to travel north to the Centrality, where Confederate intelligence managed to track an unusual amount of activity: a rumored Imperial ISB interrogator was spotted in the employ of one of the political factions, Irizon Aldrecht’s crew was spotted in the area, along with rumors of civil unrest, faltering governments, and potential collapse. Once in the Centrality, he was to act independently to ensure the Centrality’s interest and that of the Confederacy aligned – by hook or crook, diplomacy or piracy. He offered the protagonists employment in his forces, and led a clandestine mission into the Centrality to bring order to chaos and engage in at times hostile negotiations.

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Game 12: Forks in the Road

The protagonists explored the wreckage of the battle of Prism Station to try and understand what transpired. They stripped and salvaged as much as they could before leaving the now-derelict and unpowered Prism space station, and determined that all the defenses were using droid-technology very reminiscent of the old CIS. They then left taking with them the sole survivor of the station, Castus Allard.

Upon leaving Prism station, they set a course for Utapau to regroup with the fleet and obtain some answers to a few burning questions. They arrived at Utapau and were greeted with a somewhat shocking sight.

The planet was ringed with newly built shipyards, all of which were humming with business. Milling about were a few ships from the mercenary contingent of Fleet Group 8 – the Paramount, Royal Oath, Parsec Sprint, Peace, Quiet, Resplendant, Judicator, and Wandering Hunter. They were joined with the 2 Venators and 3 Dreadnaughts from Fleet group 8, along with a flotilla consisting of 5 Victory Star Destroyers, 12 Venator Star Destroyers, 2 Imperial Star Destroyers, and 15 Dreadnaughts. The shipywards were additionally working to retrofit and old and unknown cruiser, a new design of a Star Destroyer that appears to be a mix of a Venator and a Victory, and the captured fleet of Prism station – 2 Nebulon B Frigates, 1 Carrack Cruiser, 1 Victory Star Destroyer, 2 Assault Frigates, and 5 Corellian Corvettes.

The protagonists met with Captain Aban, Lt Selanne, Garm Bel Iblis, and Kantor Sertellian aboard the shipywards for a debrief, where they explained what happened as part of their strike force. Bel Iblis filled in the rest of the battle – the droid technology of the cruisers, the betrayal and assault on the Corsec crews by the Law’s Reach, and a retreat thinking the boarding crew were all decimated. Throughout the exchange, Bel Iblis and Aban clashed multiple times over the make up of the mission, the quality of the Intelligence, and defining mission success. The protagonists were then paid their agreed upon wage, and lingered about the station waiting for the next contract.

As the days passed, the protagonists familiarized themselves with the station, noticing that production was ramping up on refits of cruisers and starfighters, production rollouts of upgraded starfighter models, and creation of variants of Clone Trooper Phase 2 armor and general infantry weapons. Castus left on a cruiser to head in to Naboo – he was tired of isolation and wanted to spend back-pay wages – and a sense of the magnitude of now-Chancellor Alwyn Sirana’s forces developed.

The protagonists were then called upon to make a series of decisions – they were offered the choice of 4 different missions (assaulting Sluis Van, Escorting Kanter during an Unknown Regions trip, hunting down Irizon on Nar Shadaa, and exploring an old Rebel base in the Rishi Maze), ultimately selecting the option of working with Kanter and once again accepting a deal with an affiliate of Alwyn. Bel Iblis then offered them a choice of an upgraded Defender-class light corvette, or a series of extensive upgrades to their Skipray Blastboat.

After weighing their options, they elected to upgrade the skipray blastboat, taking 2 months for the refits to be installed. During this time, they traveled to Naboo and met Castus – enjoying a partying lifestyle in Theed – and met with Boss Zast, who wasted no time informing them that Tolwyn racked up 25,000 on a line of credit with him. After paying the credit line, they contacted Tolwyn. Tolwyn explained he was traveling the Core Worlds and essentially war profiteering to raise capital. The asteroid base won by Hexx was currently occupied by a pirate force, and Tolwyn elected to raise funds with the freighter. He expressed disgust at once again working with Tolwyn and explained how the limited interference and reach of his Uncle in the Core worlds and north Rim territories was rather liberating. The protagonists transmitted the location and schematics of Prism station to Tolwyn, who expressed some interest in the station.

The protagonists then engaged in some trade and cargo hauling, bringing “entertainment”, booze, and specific cultural food selections back with them to Utapau to sell the mass of soldiers encamped there, turning a tidy profit which was then spent on blackmarket munitions. They also were taken aboard the mysterious ship, where they met Bel Iblis and found out the price he was able to extract from Alwyn for the poor intel at Prism Station was the retrofitted heavy cruiser. The cruiser was an old capital ship – Harrower-class – that Kanter led Alwyn to after being released from Carbonite. They also discovered that the cruiser was the source of the odd HK droid units Alwyn had at his command.

Kanter arrived the day the skipray was due to be launched, traveling lightly but still in a perpetual state of mild annoyance. He instructed the protagonists to meet him at the ship in 3 hours, and left to take care of final preparations. Bel Iblis then introduced them to their new ship.

Utapauan engineers enaged in a series of micro and miniaturized upgrades, creating addition space but making it harder to work on them. They installed a top-down holonet imager in the roof of the cabin, a increased power generator, a new fuel compression system, a replace of 2 of the 3 Ion cannons with Turbolaser Cannons, a weapons rack and medical rack where the bunks used to be, and a small barracks in the former cargo hold of 4 bunk beds, a folding table, and a small mess hall. Spare parts were situated in cargo containers under the floor of the barracks, and increased hull plating was installed.

Armed with a new ship – and a new registry of Rancor’s Claw – and a new mission, the protagonists prepared to depart for the Unknown Regions.

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Game 11: The plan's afoot

The protaganoists met on the Remembrance with the command crews of the Fleet Group 8 Auxiliary/Mercenary group at the request of Captain Aban.

Captain Aban introduced herself and some associates, giving a high level overview of the mission at hand and offering refreshments afterwards for the crews to get to know each other.

At the event post briefing, the protagonists met the crews of the other ships, sowing seeds of mistrust and uncovering simmering tensions – the fleet group’s auxiliary detachment was off to a strained start.

They managed to get a meeting with one of Aban’s associates, General/Senator Garm Bel Iblis, where he explained the battle plan: Alwyn’s ships would engagement the capitals in orbit, while the Auxiliary’s would attack the space station. Bel Iblis’ forces would breech the station, capture all prisoners, and deal with any armed resistance. The protagonists voiced concerns at the source of information and the general sense of distrust of Alwyn, which was shared by Bel Iblis.

Upon arriving at Prism station, the battle was begun. TIE fighters launched from station, as the capital ships engaged the fleet around the station. The auxiliary forces launched an attack on the base itself, eventually clearing a way for the troops to breech.

Upon entering the station, the protagonists scanned the base and became concerned – there was an unknown power surge building in the station, and it seemed remarkably empty. Breeching the common area – as the station was assaulted by the capital ships – the protagonists were ambushed by stormtroopers.

The stormtroopers were on the receiving end of 2 thermal detonators, scattering resistance. One lone Stormtrooper retreated to the bridge, after all his associates were dispatched.

Upon arriving at the bridge, the protagonists were immediately struck with 2 frag grenades in an ambush. During the protagonists time to search fallen stormtroopers and climb the levels, the stormtrooper destroyed all consoles in the bridge area and barricaded himself.

After exchanged blaster rifle and making a valiant last stand, the stormtrooper escaped the bridge area and rendered Hexx unconscious. He was tracked by RipRack to a office room, were he was hailed by Rip-Rack.

Grown suspicious of the events, the former and current stormtroopers had a discussion on the events transpiring, and came to a truce. Giving his name and registration, the stormtrooper known as Castus Allard informed them that the station was mostly abandoned – the turbolasers, TIE fighters, and even the capital ship crew were droid controlled via slave rigging, and all prisoners were escorted away 2 years ago by an Inquisitor. The moon was mined for both ore and crystals, and the base lost prominence when the moon was depleted.

Powering down the core, the protagonists discovered multiple events during the battle’s aftermath: Irizen and the Law’s Reach never entered battle, the Corsec irregulars of Bel Iblis were nowhere to be seen, Alwyn’s forces captured the ships (2 Nebulon B Frigates, 4 Carrack Cruisers, 10 X-wings, 14 Y Wings, and a Victory-class Star Destroyer) and left the system, and the mercenary irregulars were decimated, leaving both new questions and potential riches from salvage.

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Game 10: Gambles and Odds

After arriving and assessing the Lone Star Consortium base that they recently purchased, the protagonists headed back into Theed to pick up supplies – power generators, supplies, basic goods, and droids – and to make contacts in their new prospective home base.

The protagonists eventually made their way to Keren, an Alderaanian-dominated city on Naboo recently expanding due to resettlements. During the excursion to the casino in Keren, the protagonists researched the Bounty Board and Mercenary Contract options available to them.

Determining that the Bounty option was not effective – they would need to place a bond, compete against others, and pay to become members – they switched focus to the Mercenary Contract options available. After discussing available options – Unknown, Escort, Assault, and Courier categories – and prospective pay and starting locations, they determined to take a lower paying job located on Naboo. After accepting the contract, they were to meet in Theed in 2 days to discuss details.

After taking the contract, the protagonists gambled a bit at the establishment and found out a large scale Sabaac tournament was being held next day. They stayed for the tournament, and did some research on the gamblers.

A few big names were identified – Aran Tharadon, Lando Calrissian, and members of house Rist and Organa – but ultimately a member of the Kuat family won the 1,000,000 credit Sabaac tournament. They also discovered that a former contact from Manaan – Strahn – was at the tournament, which made the protagonists apprehensive of reprisals.

After the party, including Tolwyn, met back up at the mountain holdout where they discussed information – the party informing Tolwyn of the events at the casino, and Tolwyn informing them of his distrust of Keren and fears of his uncle’s influence spreading.

Hexx and CZ 42 went back into Keren, where Hexx engaged in a high stakes Sabaac game. After almost folding – to have his buy-in paid for by an unknown third party – Hexx narrowly won the final jackpot – over 100,000 credits, 5 construction droids, a title to a Ghrtoc 580 freighter, and the deed to a ‘recreational base’ in the Ord Mantell system – and quickly left the casino. On their way out, CZ and Hexx noticed Aran Tharadon placing bets on military engagements, a person identified as a member of the House Rist delegation chatting with a lady of the evening, and Strahn calmly watching them leave from a stool in the cantina.

The next day, they traveled to Theed for the meet with their contact for the mercenary gig. Prior to the meeting they attempted to get their new freighter out of Theed spacedock, to discover that it had 45,000 credits worth of impound fees. Upon the meet, they discovered the contact was Aran Tharadon, who was an emissary for Alwyn Sirana. Alwyn warmly welcomed the protagonists, getting a rude return welcome, and calmly explained the mission: 75,000 credits, 1/3 up front, for a contract between 2 and 6 weeks as part of a fleet engagement. The protagonists bargained instead for 25,000 upon completion and the release of their freighter from impound, which was agreed to by Alwyn. They were giving a location to meet – Sharlissia – and a time frame of 2 days.

After the meet, Hexx arranged for Nubian x1 hyperdrives to be installed on the skipray and freighter and they met up with Tolwyn, who rudely greeted them at a home in Naboo – he was just targeted for assassination from a member of house Rist. Tolwyn then left to go visit Boss Zast to make arrangements while the protagonists took care of business in town.

2 days and 25,000 credits later, Tolwyn met with the protagonists to deliver crates of goods – spare parts, supplies, power convertors, munitions, and other miscellaneous items. Tolwyn then proposed that he take the freighter and the droids to the asteroid in Ord Mantell and work on arranging habitation since his presence has begun to attract attention in their area, while the protagonists meet and complete the contract – or double cross Alwyn.

Upon arriving at Sharlissia, the protagonists were the first ones to arrive. However,within 6 hours 20 capital or near-capital ships arrived, along with a series of light and heavily modified freighters. 12 hours later, a battle group of 2 Venator-class Star Destroyers and 3 Dreadnaught class cruisers arrived in system – Hexx and CZ identified them as the battle group that Alwyn had in Yag’Dhul.

Captain Aban sent out a fleet wide broadcast, identifying them as part of the Outer Rim Confederacy Fleet Group 8, and requested senior staff to be on site in the Remembrance in 3 hours to discuss the battle briefing.

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Game 9: Gone to Ground

Game 9

After departing the Elrood system, the protagonists travelled up the Rimma Trade Spine, traveling warily to avoid any entanglements.

Upon arriving in Sluis Van, they noticed a rather sizable armada of ships broadcasting their affiliation with Alwyn. After a tense moment, Alwyn contacted the protagonists. He made another pitch for recruitment – which was quickly dismissed – but as a token of appreciate for previous endeavors had arranged for transferring the ship registration to the protaganists, removing the issue of property and ownership. He also informed them that he would be depositing 50,000 credits in their account, as he was interpreting their leaving of the system without the carbonite captive as tacit approval of his offer.

Armed with clearance through Alwyn’s forces, the protagonists continued up the Rimma Trade Spine, noticing buildups at Sollust and Eriadu, before stopping at Vondarc for salvage operations. While salvaging, they recovered supplies for their journey, contraband for sale, and investigated a downed TIE fighter. It was determined that the downed TIE fighter was a member of the 501st regiment of the Imperial Navy, but further investigation was cut short when they detected an arriving Imperial ship – the Super-class Star Destroyer from their raid on Delvardus’ Deep Core prison. They managed to power down and avoided detected, but did manage to forecast the destination of the ship as being south of Eriadu. Once the ship leapt into hyperspace, the protagonists calculated a route to a relatively safe port – Naboo.

Upon arriving in Naboo, they arranged a meeting with Boss Zast. They entered into negotiations with Zast for information and weapons, and managed to haggle him to 13,000 credits. However, the protagonists ended up paying Boss Zast 13,000 credits for a new ship transponder code and a stealth purchase of an abandoned base in the mountains of Naboo near Deeja Peak, along with a holding shadow company to somewhat disguise ownership.

The protagonists left Theed to travel to their new abode, hopeful that a planet-side base would be more accommodating and that they would have some time to breathe.

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Game 8: The Lines are Drawn

After Alwyn’s announcement of independence and a reformation of the Confederacy of Independent systems, there was a sense of shock in the crowd, followed by rapid discussions.

The protagonists canvased the room, developing a sense of support in the crowd. They quickly determined that the majority of the systems around Elrood were supportive of the proclamation, but the systems near Eriadu were vehemently opposed, along with the planets on the extreme end of the Rimma Trade Spine.

The PCs were approached by Alwyn later, and were offered a sum of 50,000 for the carbonite prisoner, along with offers to enlist in his new military with high ranking officer designations. The protagonists offered to think about it, but quickly determined they wanted nothing to do with Alwyn or his nascent empire.

During the plotting to leave, Hexx went back to the ship to prep for launch, Jinx left to spend the evening with an inebriated Miriam, and CZ and Riprack left to explore the castle.

Hexx discovered a somewhat hostile situation, as the crew of the Wandering Hunter, along with the Rodians at the asteroid station, elected to take Alwyn’s enlistment offer and had their ship join the new naval force. Hexx tried to convince, and then oppose, the decision but left the ship with his TIE fighter and the personal gear of the protagonists.

Jinx woke up in a stupor, realizing he was probably drugged, and ran into Tolwyn while stumbling the halls in Miriam’s plush robe and slippers. Tolwyn dragged Jinx through passageways in the castle to a secreted exit.

Meanwhile, CZ and Riprack investigated the meeting room, and discovered that there was going to be a draft announcement and conscription event happening shortly to fill the ranks of the military, and proceeded to leave the castle to meet with Jinx and Tolwyn.

The group rendezvoused at the chop shop that Hana was using to assemble junk fighters for the Rebellion, and proceeded to scrounge together parts to assemble a new ship – a Skipray Blastboat model – out of the available parts and cannibalized the TIE fighter.

They left the system, heading north, and detonated the remaining parts of the TIE fighter, venting and exposing the chop shop in the process.

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Game 7: Great Events in Uncertain Times

After the relatively successful mission to retrieve 2 mysterious prisoner’s from an Imperial prison on Obrik III and the successful rescue of a 3rd, unknown but possibly wealthy prisoner, the protagonists leapt into hyperspace as the Golan III platforms bombarded the prison, battered and bruised.

Upon arriving back into the Core, they attempted to contact Alwyn to arrange a payment and location. They soon realized that Alwyn was present at a major altercation between forces loyal to the Rebellion/New Republic, Imperials, and Eriadu Authority/Imperial Warlord Sander Delvardus at the planet Vondarc along the Rimma Trade Spine. They were also notified by Seebo that the space station base supplies were running low – they had approximately 3 weeks left of supplies and credits, as they were using the Y-Wing to make supply runs.

After a brief stop at the heavily garrisoned bacta planet of Thyferra, the protagonists traveled to the space station at Yag’Dhul to refuel/rearm. While there, they indulged in some shore leave and resupplying, and Hexx contacted Boss Zast to research the mysterious 3rd prisoner . The party was then split at Yag’Dhul, diverging into 2 different tasks.

While Jinx and the crew were indulging in some shopping, Hexx and CZ went exploring the docking ring, looking for cargo to ‘acquire’ and discovered 4 docks that while the ships were registered as yachts, the docking bays were very large and highly guarded. In one of the 4 bays, they spied a Dreadnaught-class cruiser. After attempting to hack into one of the bays, CZ was hacked and had his memory banks copied. As Hexx attempted to rescue CZ, they were accosted by a variant of Stormtroopers and led into the hanger bay, where they glimpsed an old Venator-class starship being retrofitted.

In the bay, CZ was powered down and Hexx was subject to an Imperial Probe Droid to determine why they were there, they were led to Captain Aban of the Eriadu Authority Venator-class ship Light of Hope. She informed them at the ships at Yag’Dhul were there under orders of General Sirana. They were then drafted for a covert op mission: using a stolen Rebel Y-Wing, they were to infiltrate the battle lines at Vondarc and rescue or neutralize any captured individuals with knowledge of General Sirana’s operations. Before leaving for the mission, Hexx and CZ instead repaired and brought operational a X-Wing Starfighter and insisted upon using that for the mission profile. With a much less secure cover, they departed for Vondarc.

Meanwhile, Jinx was attempting to raise Hexx on the comms with no luck, they were notified by Alwyn’s attache Hana Valet that Hexx and CZ were tasked with a different mission, and they were to return to Elrood with all possible haste. As they departed Yag’Dhul, they traveled via Hyperspace to Vondarc, were they were greated with the site of a 3 way battle standoff, with vast amounts of wreckage.

The 3 fleets were locked into a stalemate over Vondarc. The Rebel fleet consisted of 10 Corellian Corvettes, 2 Carriers, 4 Nebulon Frigates and 1 Mon Calamari Heavy cruiser along with over 60 Xwing and Ywing starfighters were on the NE. The Imperial Fleet consisted of 1 Interdictor cruiser, 5 Carrack Cruisers, 5 Lancer Frigates, and 2 Imperial Star Destroyers with over 150 active TIE fighters were on the SW. The Eriadu Authority Fleet consisted of 2 Victory Star Destroyers, 2 Venator Class Cruisers, and 4 Dreadnaught cruisers were on the SE side, along with over 100 random Starfighters in patrol.

When Jinx arrived, he ordered the ship to tread a fine line between the Imperials and Rebellion ships, but ran into a dogfight between TIE fighters and Xwings. They opened fire on the TIE fighters after attempting to parley with the Xwings, but the Xwings were overmatched and destroyed, causing the Wandering Hunter to get flagged by the TIE fighters as Rebel sympathizers as they fled over the planet to escape the gravity wells.

As they were over the planet, the stalemate was broken as both the Imperial and Eriadu Authority forces converged on the Rebel fleet. Jinx’s sensor scans were scrambled a bit, but they did notice that both sides took some losses but the Imperials looked to be winning the day. They leapt into hyperspace and left the battlefield for Elrood.

As Jinx and the Wandering Hunter were passing over the planet, Hexx and CZ arrived in their Xwing. They took refuge in the debris – recently left by Jinx’s encounter – and scanned the situation. They noticed the fleets in position, and how the Xwing’s seemed to have been damaged by pinpoint blasts to the cockpits. They limped into the Rebel fleet, and infiltrated the Mon Calamari Cruiser. After noticing the state of the fighters – and the rapidity of repairs and refueling, they managed to locate the brig, and quietly infiltrated it. They found over 100 imperial prisoners and 32 Eriadu Authority prisoners. After concocting a plan where they would free the prisoners and have them run a suicide mission to the brig while they fled via Xwing, they freed the EA prisoners, and were convinced by a band of 20 Imperials to release them as well.

After leaving the brig, the Mon Calamari cruiser sounded the alarm as the fleets began to engage. The Imperial lieutenant convinced Hexx and the EA commander to head to a hanger bay to flee in their captured light corvette rather than assault the bridge. As the new plan was initiated, Hexx and CZ went to board their Xwing fighter and head back to Elrood. However, their Xwing was not in the hanger, as all available ships – regardless of repair – were in the battle. They then fled to join the other group, finding the EA force depleted by 10 members but the Imperials untouched as they mercilessly dealt with Rebel opposition.

They then boarded the Light Corvette, and fled to Elrood. Before they left, though, they noticed that the Rebel fleet last both Carriers, 7 of the Corellian Corvettes, and 3 of the Nebulon Frigates along with most of the fighters. Upon leaving, they scanned the other fleets as well. The fleeing EA force had lost their fighters, but all capital ships were fleeing back to Eriadu. The Imperials lost all Lancers, 3 of their Carracks, and half their fighters but both Star Destroyers remained, albeit highly damaged.

As they leapt from Vondarc – leaving it in the hands of the Imperials – tensions ran high amongst the 2 groups, defused temporily by Hexx as they awaited speaking to General Sirana at Elrood.

Meanwhile, on Elrood, the Wandering Hunter arrived. Riprack stayed on the ship, conducting repairs from the battle, while Jinx and Toolbox left to go to the Sirana Estate. Upon arriving, Toolbox was drafted by the Family to help arrange a very large, very important celebration event at the request of Alwyn. Jinx noticed a large amount of activity – droids, food, and building expansions were underway but he could not get many details from the family. Jinx did get paid for the excurision – 10,000 credits, plus 2,000 credits to recompense Hexx for Boss Zast’s fee. All prisoners were then shipped off to the General. He did, however, meet one of Toolbox’s “cousins”, Miriam Tharadon, that spent a lot of effort attempting to convince him to join her out in wilderness preserve area of the Estate, having grown bored and annoyed with the overcrowded nature of the party planning. Jinx agreed to join her, and left to meet her at the stables the next day.

Upon arriving at the stables, he noticed she was missing. After some investigation, he discovered camping supplies, and a message from Miriam giving him a breadcrumb trail to find her. Upon departing, he traveling through the refuge, noting the Alderaanian wildlife and picturesque topography. Shortly before dusk, he discovered Miriam swimming in a small waterfall-fed pond area. He and Miriam spent the rest of the evening together, retiring late into the evening after engaging in youthful hijinx. Before bed, while looking at the stars with Miriam, Jinx noticed that there were 4 cruisers in orbit on Elrood – 2 Victory and 2 Venator class Star Destroyers.

As Jinx was out of contact in the refuge, Hexx and CZ arrived on Elrood. They noticed a large amount of battle platforms on Elrood that looked both newly arrived and somewhat outdated. They escorted the Imperial delegation to the Sirana Estate after conversing with RipRack and inquiring as to where Jinx was located. When arriving in the Estate, Hexx was unable to locate Jinx, but was unsurprised when learning he was out “exploring the wilderness” with a young Alderaanian expatriate woman. They located Toolbox and attempted to get some information from him, but Toolbox did not have many big picture details to depart, as he was begrudgingly busy going family business of low tactical value.

Hexx and CZ did get an invite to the party that was happening the next day from Toolbox, but found that with the exception of a few individuals, there comms were not working. They explored the Estate a bit, before retiring and then heading into the party 2 days later.

Jinx returned with Miriam the day of the party, and was immediately struck by how busy the party planning seemed. Miriam was rushed off to prepare for the celebration, and Jinx was instructed to relax and attend the party later on. Jinx met Toolbox, and learned that his brother had arrived but was unable to be located, and that while Toolbox was distasteful of the duties he was assigned, he performed them admirable as was his role as a Noble. He then left to explore the preparations, coming across an odd model of protocol droid that he was able to convince to give him a bottle of Wyvern’s Reserve – 30 year aged – and spent the rest of the evening sipping whisky and people watching.

After passing out for a few hours, Jinx changed and attended the no-weapons-allowed party. He was immediately invited in, as he was on the VIP list courtesy of Miriam, and he mingled with the wealthy and influential individuals of Elrood, the Alderaanians, and other various members of influential nearby planets. He did notice the protocol droids seemed to be communicating optically, but the party was otherwise normal.

As Jinx was mingling, Hexx and CZ arrived. After waiting in line for a bit, they were invited into the party. They mingled for a bit, before getting suspicious and exploring the hall. They were stopped by one of the protocol droids, and Hexx pulled a hold out blaster and shot the droid. To his surprise, the droid was unphased by the blasts, and merely stated, in firm but polite tones: “Statement: organics should attend the party and avoid the off limit areas”. He eventually was forced back into the party, where he counted over 40 of the same protocol droids that he expected were a bit more than just protocol. As he was aiming for a shot at a high window, the lights dimmed and Alwyn arrived.

As Hexx and CZ watched from the crowd and Jinx the VIP area, Alwyn arrived on a balcony, flanked by his associates Hana Valet and 3 other individuals that were not known to the protagonists. Alwyn launched into a political speech, praising the Outer Rim and Elrood while harshly criticizing the Empire, Rebellion, and other Warlords. He referenced support by his longtime friend and president of Elrood, Kimbal Tade, and the triumphant return of an unjustly imprisoned son of Elrood, Patren Elrood himself, rescued by his nephew Tolwin and his associates. As 2 of the 3 unknown individuals waved to the crowd, Alwyn dropped a political bomb: Elrood was declaring independence from not only the Empire, but the Eriadu Authority and Rebellion as well and announcing the reformation of the Confederacy of Independent Systems!

As the crowd reacted – some cheering in support, some stoicly silent and others vocally disapproving, one individual from the VIP area stood up and pulled a pistol. Aiming at Alwyn and yelling “Traitor!”, a shot was fired at Alwyn. The crowd grew silent as they heard a distinctive “SNAP HISSS” sound, as the 3rd unknown individual drew a dark green lightsaber blade and easily deflected the shot from Alwyn. 3 droids converged and rather harshly dealt with the attacker and Alwyn, to a relatively quiet crowd and not appearing phased at all, bid the crowd to enjoy the hospitality and withdrew with his entourage.

In the quiet and tense air, Jinx made eye contact with Hexx and CZ and both parties started converging with each other as the calamitous and momentous events were still heavy in the air.

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Game 6: Decision and consequence

The protagonists left the Clone Wars base at Sump with a fresh haul of minor supplies. Upon leaving Sump, they heard on the Holonet that Moff Adelhard of the Anoat sector had initiated a sector wide blockade after the events of Endor, and most transmissions were being jammed.

The ship traveled west along their hyperspace route, but found a dead end rather than a circuitous route. They proceeded east to investigate the blockade – they were intercepted by a patrol consisting of a handful of Imperial Star Destroyers and a swarm of support cruisers, but weren’t detained due to the ship registry being that of a trading vessel. They did manage to pierce the veil a bit and discovered the massive propaganda effort being enacted in the Anoat sector and noted a possible profit in the situation but they were I’ll equipped to take advantage.

Heading further east they cross into the Eriadu Authority, where Holonet access was restored. They were contacted by Seebo regarding events transporting while they were out of contact, the most intriguing being a message from Toolbox’s Uncle on Elrood requesting a meeting and possible job opportunities.

The protagonists elected to head south towards Elrood. They discovered a lush and green planent, reminiscent of Corellian or Alderaan.

The individuals split up upon arrival – Hexx left to explore the spaceport – and possibly steal a ship – while Jinx went with Toolbox to his family’s estate.

Hexx uncovered little information on the shipyards except they had a few capital class cruisers in for refitting and had over a thousand star fighters of varying makes and models, and we’re under heavy guard.

Jinx met Toolbox’s family on their estate, and discovered some information – the family was apparently wealthy, with an estate exceeding 500 acres, there were over 500 individuals there who appeared to be Alderaanian, and the flora and fauna seemed to have been cloned from some source as they were native to Alderaan.

The next day, the protagonists met with Toolbox’s Uncle Alyn and an unknown woman. They exchanged pleasantries but Toolbox was derisive and belligerent, showing a clear dislike of Alwyn. Toolbox left the dinner to “get some air”, and the meeting took a turn towards business.

At a signal from Alwyn, the entire place evacuated the restaurant, leaving a feast on the table and only the protagonists, Alwyn, and his female companion Hana. Alwyn showed a remarkable knowledge of their actions, and asked them where they stood on galactic politics. After the discussion, Alwyn offered a job: travel north towards the deep core, using codes and routes provided to bypass any Imperial or Republic entanglements, infiltrate a Imperial political prison, and rescue 2 individuals. In exchange, he would procure some items for the protagonists along with a ship upgrade for the hyper drive and a sum of 10,000 credits upon completion. The offer was accepted.

The trip was relatively uneventful, but upon arriving in the Deep Core, the astrogation charts became increasingly erratic. CZ was able to compensate, and they arrived at the planet.

Upon arrival and a system scan, they uncovered the prison complex on the planets location, but also that it was ringed by 10 Golan III platforms….and an improvised shipyard working on a Super Star Destroyer that was receiving continual status updates from the base.

Careful infiltration of the base led them to the prisoner bays, where they ran into complications : all prisoners were frozen in carbonite…and stormtroopers opened fire.

Shots were exchanged, with a few of the crew getting injured severely but thanks to some well placed but destructive grenades the stormtroopers were handled, and CZ knocked out communications.

The protagonists rescued their two targets, and acquired a 3rd as potential ransom before they hastily left the compound.

Upon missing the all clear signal, the Golan platforms initiated am orbital bombardment, utterly obliterating the compound and killing tens of thousands of prisoners in carbonite.

The ship leapt to hyperspace and was on their way back to Elrood

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Game 6: Decisions

The protagonists left the Clone Wars base at Sump with a fresh haul of minor supplies. Upon leaving Sump, they heard on the Holonet that Moff Adelhard of the Anoat sector had initiated a sector wide blockade after the events of Endor, and most transmissions were being jammed.

The ship traveled west along their hyperspace route, but found a dead end rather than a circuitous route. They proceeded east to investigate the blockade – they were intercepted by a patrol consisting of a handful of Imperial Star Destroyers and a swarm of support cruisers, but weren’t detained due to the ship registry being that of a trading vessel. They did manage to pierce the veil a bit and discovered the massive propaganda effort being enacted in the Anoat sector and noted a possible profit in the situation but they were I’ll equipped to take advantage.

Heading further east they cross into the Eriadu Authority, where Holonet access was restored. They were contacted by Seebo regarding events transporting while they were out of contact, the most intriguing being a message from Toolbox’s Uncle on Elrood requesting a meeting and possible job opportunities.

The protagonists elected to head south towards Elrood. They discovered a lush and green planent, reminiscent of Corellian or Alderaan.

The individuals split up upon arrival – Hexx left to explore the spaceport – and possibly steal a ship – while Jinx went with Toolbox to his family’s estate.

Hexx uncovered little information on the shipyards except they had a few capital class cruisers in for refitting and had over a thousand star fighters of varying makes and models, and we’re under heavy guard.

Jinx met Toolbox’s family on their estate, and discovered some information – the family was apparently wealthy, with an estate exceeding 500 acres, there were over 500 individuals there who appeared to be Alderaanian, and the flora and fauna seemed to have been cloned from some source as they were native to Alderaan.

The next day, the protagonists met with Toolbox’s Uncle Alyn and an unknown woman. They exchanged pleasantries but Toolbox was derisive and belligerent, showing a clear dislike of Alwyn. Toolbox left the dinner to “get some air”, and the meeting took a turn towards business.

At a signal from Alwyn, the entire place evacuated the restaurant, leaving a feast on the table and only the protagonists, Alwyn, and his female companion Hana. Alwyn showed a remarkable knowledge of their actions, and asked them where they stood on galactic politics. After the discussion, Alwyn offered a job: travel north towards the deep core, using codes and routes provided to bypass any Imperial or Republic entanglements, infiltrate a Imperial political prison, and rescue 2 individuals. In exchange, he would procure some items for the protagonists along with a ship upgrade for the hyper drive and a sum of 10,000 credits upon completion. The offer was accepted.

The trip was relatively uneventful, but upon arriving in the Deep Core, the astrogation charts became increasingly erratic. CZ was able to compensate, and they arrived at the planet.

Upon arrival and a system scan, they uncovered the prison complex on the planets location, but also that it was ringed by 10 Golan III platforms….and an improvised shipyard working on a Super Star Destroyer that was receiving continual status updates from the base.

Careful infiltration of the base led them to the prisoner bays, where they ran into complications : all prisoners were frozen in carbonite…and stormtroopers opened fire.

Shots were exchanged, with a few of the crew getting injured severely but thanks to some well placed but destructive grenades the stormtroopers were handled, and CZ knocked out communications.

The protagonists rescued their two targets, and acquired a 3rd as potential ransom before they hastily left the compound.

Upon missing the all clear signal, the Golan platforms initiated am orbital bombardment, utterly obliterating the compound and killing tens of thousands of prisoners in carbonite.

The ship leapt to hyperspace and was on their way back to Elrood

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Game 5: Decisions

After returning with supplies and some extra credits from completing Boss Zast’s mission on Tattooine – spying on ships coming and going into the system – the protagonists worked on the station and the ship. The medbay was made functional – albeit barely – and supplied, the holonet transceiver protocols were updated, the tractor beam targeting programs were corrected and updated, and the ship’s turbolaser batteries were corrected, giving 2 of 4 emplacements full functionality.

T4-X1, mostly repaired by Jinx, monitored the holonet transceivers, and noticed a few things of note: there was a battle over Druckenwell that ended in both a stalemate and a horrible environmental catastrophe, a warlord was hiring mercenaries for undisclosed work, transports were leaving for Kessel with a load of slaves from Ryloth, and an Imperial mining outpost was calling for assistance.

After a heated debate amongst the protagonists and their Rodian allies, the protagonists took the ship to Druckenwell to do some minor scavenging before the main forces arrived.

Once in Druckenwell, they posted the wreckage of approximately 12 Corellian Corvettes, 1 Imperial-class Star Destroyer, 2 Carrack-class frigates, and countless TIE fighters – along with 4 other ships scavenging.

After exploring a Corellian Corvette which had a catastrophic engine issue, the protagonists cut into an investigatory freighter – that happened to be jamming all comms and had a fighter escort intent on blowing a hole in a derelict Carrack class frigate.

After destroyer the freighter and dropping the communication jamming, the X-wing jumped to hyperspace – but not before putting out a broad-band notice of the targets’ bounty scores.

Working with a limited time frame, the protagonists split the party. Hexx went to the remains of the freighter, and managed to scavenge 5 concussion missiles and 60 days worth of rations (50/day). Toolbox left to disconnect and scavenge the turbolaser batteries from the Carrack cruiser, and Jinx left to rescue the individuals broadcasting a SOS from the Carrack class cruiser.

With some minor ingenuity, 11 of the 12 individuals were rescued from the Carrack class cruiser. After a brief stop at Naboo to resupply and sell excess gear, the protagonists recruited the remaining survivors to crew their ship and went back to the Reservoir.

Upon arriving at the Reservoir, the protagonists unloaded cargo and supplies, and worked on reequipping their ship, along with asking the Rodians to name a price for said ship. While the Rodians deliberated, the protagonists left to go to Sump, the site of one of the 3 remaining Clone War bases that CZ-42 had in his databanks.

Upon arriving, it was a small supply depot for Clone Troopers operating in secret in the area. They found 21 suits of Clone Armor, a computer core, 14 Clone War carbines, 16 medpac kits, 9 barrels of Bacta, a disassembled Bacta Tank, 12 Frag Grenades (3 were used), and 7 Thermal detonators (2 of which were taken by CZ). They stripped the supply depot, loaded up the ship, and proceeded to head out.

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