Star Wars: Uncertain Times, Desperate Measures

Game 4: All your Base

The protagonists existed hyperspace at the edge of the Silken Asteroid field, where according to CZ-42, an off-books Clone War base was located.

Upon navigating the asteroid field – made more hazardous by the apparently chaotic and not entirely understood asteroid patterns – the protaganists reached the asteroid base in the heart of the asteroid field.

A heavily modified Golan I platform was in the center of the field, surrounded by a sphere of orbiting asteroids. Upon docking, the protagonists explored the base.

They discovered that the base was constructed, but apparently not occupied due to the abrupt end of the Clone Wars. It was also not entirely completed, as parts of the command level were left unfurnished, and the entire middle section was barren and devoid of construction facilities. The bottom 3 levels consisted of a massive amount of power generators, of varying levels of power reserves.

The base itself was modified to be more of a listening outpost – 12 oversized tractor beams replaced some turbolaser batteries, providing both a defensive screen of asteroids and making the path through the asteroids more treacherous. 16 holonet transceivers were arranged along the base, angled towards the core and wild space, designed to spot and decrypt Separatist comm traffic, and the spine of the base was converted to a massive holonet antenna. A mere 4 turbolasers were the remaining defenses. The protagonists also discovered a prototype scout design of a Y-wing fighter was in the hangar bay.

Once settled in, Hexx and CZ-42 took the Y-wing to Naboo for a much needed supply mission. Upon arriving at Naboo, they met with a contact of Seebo, Boss Zast of the Gungans, and sold surplus military equipment and took out a scouting job at Tattoine.

With a new paint job on the fighter, a solid amount of credits, and some much needed supplies, the protagonists left to Tattoine to make some ‘easy’ credits.

Game 3: Flight from Manaan

As the protagonists broke atmosphere on Manaan, they encountered an Imperial strike team – a Carrack Class Cruiser and a Lancer-class frigate.

The initial volley devastated the protagonists, as the Lancer’s starfighter weapons were brought to bear, dealing a crippling blow to the skipray blastboat and causing the ship to have to flee back to Manaan. A TIE Interceptor attempted pursuit, but was destroyed by a well-timed blaster shot by Jinx.

After arriving back at a hidden spacedock in the Shadowport, the protagonists made contact with a female Rodian merchant that was a known associate of Seebo. They attempted to arrange contact with Seebo, but the female Rodian said she would pass along the message and fled into the back alleys of the shadowport as war raged in the marketplace. Oddly enough, 3 areas remained relatively untouched: the junkshop front of the Imperials, the cantina where the protagonists met the mysterious facilliator, and the highly reputable gambling establishment of Gorba the Hutt.

While the protagonists waited for the Rodians, they spied on the holonet and found out that their files were leaked onto the holonet by the Imperials, with a 10,000 credit bounty with the accusations of desertion, theft, and encouraging sedition. There was a separate bounty placed by Gorba the Hutt on behalf of both his kajidic and his organization (Black Sun) of a 25,000 bounty (dead preferably) for interfering with Hutt business and bringing the Imperials into the Hutt’s business.

The female Rodian named Sylva returned to the protagonists and offered them a deal: Rescue Seebo from the Imperials, and they could flee the shadowport on the Rodians’ ship. The protagonists agreed, and stormed the Imperial detention facility. During the breakout, Toolbox rigged a stripped down Proton Torpedo to explode and destroy a good part of the detention center while CZ-42 incapaciated an Imperial officer and Jinx pinned down 3 stormtroopers. Upon killing the stormtroopers, detonating the proton torpedo, and murdering the Imperial officer, the protagonists breached the door into the jail cells.

In the jail cells, they ran into what appeared to be an Imperial Guardsman. A short but brutal battle ensued, ending when Toolbox unleashed a fury of blows, knocking the Imperial Guardsman to the ground and beaten to death in an uncharacteristic display of savagery. The prisoners – a mix of Zabrak, Human, and Rodians were freed, and everyone made their escape.

Upon rescuing Seebo, the protagonists stripped all they could from the mostly destroyed blastboat – leaving behind the computer cores but keeping the bacta tank – and rigging one of the proton torpedoes to explode. They made their way to the Rodian’s ship – an old, Clone War era Republic Consular cruiser retrofitted initlially as a gunship and then as a transport for the Rodians.

The protagonists blasted off Manaan, destroying the 2 TIE Interceptors and making the jump to hyperspace towards an old location known to CZ-42 as a off-books Clone War base in the Silken Asteroids – but not before intercepting the Imperial signal to initiate a Base Delta Zero manuever on the shadowport.

Game 2: The Shadowport of Blacktide

Upon arriving in Alderaan and taking stock of their situation, the protagonists elected to head to the shadowport on Manaan known as the Blacktide to refuel and regroup.

Upon arriving and paying the daily “protection toll”, the protagonists explored the shadowport, meeting a Rodian merchant named Seebo, a mysterious employment broker, and hearing about a Hutt crimelord named Gorba the Hutt and of a shop rumored to be a Rebel front.

After bartering with Seebo for a full tank of fuel, obtaining new clothes, and partaking in the local cantina’s alcoholic concoctions, the protagonists eventually met with a somewhat mysterious and not entirely trustworthy employment broker and paid for a contract to deliver salvage.

There was an ambush on the way back to the ship, resulting in a damaged CZ-42, an injured Jinx, and 4 dead Zabrak gangsters, but the protagonists survived to deal another day. Injuries were patched up, the ship refueled, and the protagonists quickly flew off to locate salvage.

After a heated discussion regarding heading to the Battle of Endor to obtain salvage or head to a old Clone Wars base that CZ-42 had in his databanks, the ship jumped to the Clone Wars moon base closest to Manaan.

The base was in poor shape with a thin vacuum, but the protagonists were not alone – Battle droids powered up upon the tripping of an alarm protocol in the base. A brief exchange occurred, with the battle droid menance ending with a thermal detonator explosion near the droidecka crippling its shields.

The thermal detonator had the side effect of causing an atmosphere breech. With his vacuum suit breached, Hex made his way back to the ship before all atmosphere was purged. Jinx followed to patch him up, while CZ-42 uncovered the rest of the base.

The location seemed to have been a small medical facility, and was slated to have listening post equipment installed before the droid invasion caused the base to go dark. As much as was possible was scavenged – Medical supplies, Clone War era computers and weaponry, and a list of the clone soldiers at the base – and the protagonists departed, destroying the base’s entrance. While at the base and loading up materials, Toolbox installed a Holonet Receiver array on the ship, allowing brief abilities to tap into the Holonet broadcasts but at the cost of massive power drains.

Upon arriving back at Blacktide, the protagonists received unfortunate news from their mysterious employment contact that the material they acquired was not worth as much as they thought due to the age of the equipment, and that they would need to head to the war-torn planet of Corellia to deliver the assets

Jinx and Toolbox and T4-X1 headed to the junkshop rumored to be a front for the Rebels to attempt to negotiate a different deal for their salvage. Upon arriving, the shopkeep froze at the site of 2 individuals in Stormtrooper armor in his shop. Upon declaring themselves no friends of the Empire, the shopkeep triggered a hidden alarm and bringing out soldiers – Stormtroopers.

The shop was NOT a Rebel front, but an Imperial front! A battle ensued between the protagonists and the Imperial Stormtroopers throughout Blacktide, causing a full blown panicked riot as individuals began running and evacuating as the Imperials made their presence known. Jinx and Toolbox, separated from T4-X1, rescued Seebo from a Zabrak retaliation execution and made their way to the exit, meeting up with T4-X1 on their way out.

The protagonists returned to their ship, and began the ascent to space. Upon breaking atmosphere, they discovered an unwelcome surprise – 2 Imperial warships, Carrack Class and Lancer Class exiting hyperspace…and on an intercept course.

Game 1: Battle of Endor

The protagonists valiantly defended the Victory Star Destroyer Dominant’s hanger bay from an incursion from a Rebel strike force of Clone War era battle droids and rebel saboteurs. After raiding the supplies, the protagonists moved towards the hanger bay itself.
The Dominant itself was not faring as well. The boarding parties from 4 Corellian Corvettes were causing massive hull breaches, with bulkheads sealing breaches and limiting movements.

The Dominant sounded for battle stations and then went eerily silent.
Upon investigation, the Dominant’s bridge was destroyed and the ship was being abandoned. The protagonists made their way to the bay, only to be struck by an incapacitating mental jolt – like one overwhelming voice cried out in rage and was suddenly silenced.

Staggering into the auxiliary bay, the protagonists looted some ship components and vacuum suits, an Imperial supply crate containing 2 months of rations, 10 Imperial issue blaster rifles, and 50 power packs, and 4 droids – 2 archaic astromech droids, a medical droid, and a cargo hauler droid. They also discovered an older model Skipray Blastboat that looked to be modified slightly.

The protagonists powered up the ship and left as the Dominant’s engines went critical – and the Super Star Destroyer Executor collided with the Death Star, causing a massive explosion. They flew through a partial Rebel blockade, evading a trio of X-wing starfighters as the astromech droid hastily plotted a hyperspace jump.

As the shockwave approached, the protagonists jumped to lightspeed, going through a hyperspace corridor to Alderaan’s remains, pondering the future as the Empire was dealt a blow and they are on the run towards an unknown future.


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